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    <title>Agones – Agones Game Server Client SDKs</title>
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    <description>Recent content in Agones Game Server Client SDKs on Agones</description>
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    <lastBuildDate>Wed, 02 Jan 2019 10:16:30 +0000</lastBuildDate>
    
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    <item>
      <title>Docs: Unreal Engine Game Server Client Plugin</title>
      <link>/site/docs/guides/client-sdks/unreal/</link>
      <pubDate>Thu, 13 Jun 2019 10:17:50 +0000</pubDate>
      
      <guid>/site/docs/guides/client-sdks/unreal/</guid>
      <description>
        
        
        &lt;p&gt;Check the &lt;a href=&#34;/site/site/docs/guides/client-sdks/&#34;&gt;Client SDK Documentation&lt;/a&gt; for more details on each of the SDK functions and how to run the SDK locally.&lt;/p&gt;
&lt;h2 id=&#34;sdk-functionality&#34;&gt;SDK Functionality&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Area&lt;/th&gt;
&lt;th&gt;Action&lt;/th&gt;
&lt;th&gt;Implemented&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Ready&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Health&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Reserve&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Allocate&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Shutdown&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;GameServer&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;Watch&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetAnnotation&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetLabel&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCount&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCount&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;IncrementCounter&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;DecrementCounter&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;AppendListValue&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;DeleteListValue&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;SetListCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;ListContains&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListLength&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListValues&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetConnectedPlayers&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCount&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;IsPlayerConnected&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerConnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerDisconnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;SetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Additional methods have been added for ease of use (both of which are enabled by default):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Connect
&lt;ul&gt;
&lt;li&gt;will call &lt;code&gt;/gameserver&lt;/code&gt; till a succesful response is returned and then call &lt;code&gt;/ready&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;disabled by setting &lt;code&gt;bDisableAutoConnect&lt;/code&gt; to &lt;code&gt;true&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;An event is broadcast with the &lt;code&gt;GameServer&lt;/code&gt; data once the &lt;code&gt;/gameserver&lt;/code&gt; call succeeds.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Health
&lt;ul&gt;
&lt;li&gt;calls &lt;code&gt;/health&lt;/code&gt; endpoint on supplied rate&lt;/li&gt;
&lt;li&gt;enabled by default with 10 second rate&lt;/li&gt;
&lt;li&gt;disabled by default by setting &lt;code&gt;HealthRateSeconds&lt;/code&gt; to &lt;code&gt;0&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Both of the above are automatically kicked off in the &lt;code&gt;BeginPlay&lt;/code&gt; of the component.&lt;/p&gt;
&lt;h2 id=&#34;download&#34;&gt;Download&lt;/h2&gt;
&lt;p&gt;Download the source from the &lt;a href=&#34;https://github.com/googleforgames/agones/releases&#34;&gt;Releases Page&lt;/a&gt;
or 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/sdks/unreal&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;directly from GitHub&lt;/a&gt;
.&lt;/p&gt;
&lt;h2 id=&#34;resources&#34;&gt;Resources&lt;/h2&gt;
&lt;p&gt;&lt;a href=&#34;https://www.unrealengine.com/&#34; data-proofer-ignore&gt;Unreal&lt;/a&gt;
is a &lt;a href=&#34;https://en.wikipedia.org/wiki/Game_engine&#34;&gt;game engine&lt;/a&gt; that is used by
anyone from hobbyists all the way through to huge AAA Game Studios.&lt;/p&gt;
&lt;p&gt;With this in mind there is a vast amount to learn to run a production game using Unreal, even before you get to learning
how it integrates with Agones. If you want to kick the tires with a starter project you will probably be fine with one
of the starter projects out of the box.&lt;/p&gt;
&lt;p&gt;However, as your Unreal/Agones project gets more advanced you will want to understand more about the engine itself and
how it can be used to integrate with this project. There will be different ways of interacting via in Play In Editor (
PIE) versus running as an actual dedicated game server packaged into a container.&lt;/p&gt;
&lt;p&gt;There are few helpful links for latest Unreal Engine 5:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://docs.unrealengine.com/en-US/&#34;&gt;UE5 Documentation Site&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://docs.unrealengine.com/en-US/setting-up-dedicated-servers-in-unreal-engine/&#34;&gt;UE5 Dedicated Servers&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;useful guide to getting started with dedicated servers in Unreal&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://docs.unrealengine.com/en-US/game-mode-and-game-state-in-unreal-engine/&#34;&gt;UE5 Game Mode and Game State&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AGameMode/&#34;&gt;UE5 Game Mode API Reference&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;useful for hooking up calls to Agones&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AGameSession/&#34;&gt;UE5 Game Session API Reference&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;as above there are hooks in Game Session that can be used to call into Agones&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://docs.unrealengine.com/en-US/build-operations-cooking-packaging-deploying-and-running-projects-in-unreal-engine/&#34;&gt;UE5 Building &amp;amp; Packaging Games&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;only building out Unreal game servers / clients, will also need to package into a container&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If you use Unreal Engine 4, There are few helpful links for it:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://docs.unrealengine.com/4.27/en-US/index.html&#34;&gt;UE4 Documentation Site&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://docs.unrealengine.com/4.27/en-US/Gameplay/Networking/HowTo/DedicatedServers/index.html&#34;&gt;UE4 Dedicated Servers&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Framework/GameFlow/&#34;&gt;UE4 Game Flow&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://docs.unrealengine.com/4.27/en-US/API/Runtime/Engine/GameFramework/AGameMode/index.html&#34;&gt;UE4 Game Mode&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://docs.unrealengine.com/4.27/en-US/API/Runtime/Engine/GameFramework/AGameSession/index.html&#34;&gt;UE4 Game Session&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://docs.unrealengine.com/4.27/en-US/Engine/Deployment/BuildOperations/index.html&#34;&gt;UE4 Building &amp;amp; Packaging Games&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;getting-started&#34;&gt;Getting Started&lt;/h2&gt;
&lt;p&gt;This is a SDK inspired by the REST API to the Agones sidecars that allows engineers to communicate with the sidecar from either C++ or Blueprints.&lt;/p&gt;
&lt;h3 id=&#34;getting-the-code&#34;&gt;Getting the Code&lt;/h3&gt;
&lt;p&gt;Easiest way to get this code is to clone the repository and drop the entire plugin folder into your own &lt;code&gt;Plugins&lt;/code&gt; folder. This runs the plugin as a Project plugin rather than an engine plugin.&lt;/p&gt;
&lt;p&gt;We could however turn this into a marketplace plugin that can be retrived from the marketplace directly into the UE editor.&lt;/p&gt;
&lt;h4 id=&#34;using-c-ue5ue4&#34;&gt;Using C++ (UE5/UE4)&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;Add Plugin (in your own &lt;code&gt;.uproject&lt;/code&gt; file)&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;  &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Plugins&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#a40000&#34;&gt;:&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;[&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;      &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;Enabled&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;true&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;      &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;Name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Agones&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;  &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;]&lt;/span&gt;&lt;span style=&#34;color:#a40000&#34;&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;ul&gt;
&lt;li&gt;Add Plugin (in your own &lt;code&gt;*.Build.cs&lt;/code&gt;)&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#a40000&#34;&gt;PublicDependencyModuleNames.AddRange(&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#a40000&#34;&gt;new&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;[]&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;        &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;Agones&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;&lt;span style=&#34;color:#a40000&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;ul&gt;
&lt;li&gt;Add component in header&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-c++&#34; data-lang=&#34;c++&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#include&lt;/span&gt; &lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&amp;#34;AgonesComponent.h&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;UPROPERTY&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;EditAnywhere&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;BlueprintReadWrite&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;UAgonesComponent&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;*&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;AgonesSDK&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;ul&gt;
&lt;li&gt;Initialize component in GameMode&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-c++&#34; data-lang=&#34;c++&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#include&lt;/span&gt; &lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&amp;#34;AgonesComponent.h&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#include&lt;/span&gt; &lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&amp;#34;Classes.h&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;ATestGameMode&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ATestGameMode&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;()&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;	&lt;span style=&#34;color:#000&#34;&gt;AgonesSDK&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;CreateDefaultSubobject&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;UAgonesComponent&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;TEXT&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;AgonesSDK&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;));&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;ul&gt;
&lt;li&gt;Use the Agones component to call PlayerReady&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-c++&#34; data-lang=&#34;c++&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;void&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;APlatformGameSession&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;PostLogin&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;APlayerController&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;*&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;NewPlayer&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;  &lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;// Empty brances are for callbacks on success and errror.
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&lt;/span&gt;  &lt;span style=&#34;color:#000&#34;&gt;AgonesSDK&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;-&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;PlayerConnect&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;netspeak-player&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{},&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{});&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;using-blueprints-ue5&#34;&gt;Using Blueprints (UE5)&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;Add Component to your Blueprint GameMode
&lt;img src=&#34;../../../../images/unreal5_bp_component.png&#34; alt=&#34;component&#34;&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;This will automatically call &lt;code&gt;/health&lt;/code&gt; every 10 seconds and once &lt;code&gt;/gameserver&lt;/code&gt; calls are succesful it will call &lt;code&gt;/ready&lt;/code&gt;.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Accessing other functionality of Agones can be done via adding a node in Blueprints.
&lt;img src=&#34;../../../../images/unreal5_bp_actions.png&#34; alt=&#34;actions&#34;&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id=&#34;using-blueprints-ue4&#34;&gt;Using Blueprints (UE4)&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;Add Component to your Blueprint GameMode
&lt;img src=&#34;../../../../images/unreal_bp_component.png&#34; alt=&#34;component&#34;&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;This will automatically call &lt;code&gt;/health&lt;/code&gt; every 10 seconds and once &lt;code&gt;/gameserver&lt;/code&gt; calls are succesful it will call &lt;code&gt;/ready&lt;/code&gt;.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Accessing other functionality of Agones can be done via adding a node in Blueprints.
&lt;img src=&#34;../../../../images/unreal_bp_actions.png&#34; alt=&#34;actions&#34;&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;configuration-options&#34;&gt;Configuration Options&lt;/h2&gt;
&lt;p&gt;A number of options can be altered via config files in Unreal these are supplied via &lt;code&gt;Game&lt;/code&gt; configuration eg. &lt;code&gt;DefaultGame.ini&lt;/code&gt;.&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;[/Script/Agones.AgonesComponent]
HttpPort=1337
HealthRateSeconds=5.0
bDisableAutoConnect=true
&lt;/code&gt;&lt;/pre&gt;&lt;h2 id=&#34;unreal-hooks&#34;&gt;Unreal Hooks&lt;/h2&gt;
&lt;p&gt;Within the Unreal &lt;a href=&#34;https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AGameMode/index.html&#34;&gt;GameMode&lt;/a&gt; and &lt;a href=&#34;https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AGameSession/index.html&#34;&gt;GameSession&lt;/a&gt; exist a number of useful existing
funtions that can be used to fit in with making calls out to Agones.&lt;/p&gt;
&lt;p&gt;A few examples are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;RegisterServer&lt;/code&gt; to call &lt;code&gt;SetLabel&lt;/code&gt;, &lt;code&gt;SetPlayerCapacity&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;PostLogin&lt;/code&gt; to call &lt;code&gt;PlayerConnect&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;NotifyLogout&lt;/code&gt; to call &lt;code&gt;PlayerDisconnect&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

      </description>
    </item>
    
    <item>
      <title>Docs: Unity Game Server Client SDK</title>
      <link>/site/docs/guides/client-sdks/unity/</link>
      <pubDate>Thu, 13 Jun 2019 10:17:50 +0000</pubDate>
      
      <guid>/site/docs/guides/client-sdks/unity/</guid>
      <description>
        
        
        &lt;p&gt;Check the &lt;a href=&#34;/site/site/docs/guides/client-sdks/&#34;&gt;Client SDK Documentation&lt;/a&gt; for more details on each of the SDK functions and how to run the SDK locally.&lt;/p&gt;
&lt;h2 id=&#34;sdk-functionality&#34;&gt;SDK Functionality&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Area&lt;/th&gt;
&lt;th&gt;Action&lt;/th&gt;
&lt;th&gt;Implemented&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Ready&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Health&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Reserve&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Allocate&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Shutdown&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;GameServer&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;Watch&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetAnnotation&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetLabel&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCount&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCount&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;IncrementCounter&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;DecrementCounter&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;AppendListValue&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;DeleteListValue&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;SetListCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;ListContains&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListLength&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListValues&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetConnectedPlayers&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCount&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;IsPlayerConnected&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerConnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerDisconnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;SetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Additional methods have been added for ease of use:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Connect&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;installation&#34;&gt;Installation&lt;/h2&gt;
&lt;p&gt;The client SDK code can be manually downloaded and added to your project hierarchy.&lt;/p&gt;
&lt;p&gt;It can also be imported into your project via the Unity Package Manager (UPM). To do that, open your project&amp;rsquo;s &lt;code&gt;manifest.json&lt;/code&gt; file, and add the following line to the dependencies section:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;{
  &amp;#34;dependencies&amp;#34;: {
        &amp;#34;com.googleforgames.agones&amp;#34;: &amp;#34;https://github.com/googleforgames/agones.git?path=/sdks/unity&amp;#34;,
...
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;If you want a specific release, the dependency can be pinned to that version. For example:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;&amp;quot;com.googleforgames.agones&amp;quot;: &amp;quot;https://github.com/googleforgames/agones.git?path=/sdks/unity#v1.40.0&amp;quot;,&lt;/code&gt;&lt;/p&gt;
&lt;h2 id=&#34;download&#34;&gt;Download&lt;/h2&gt;
&lt;p&gt;Download the source 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/sdks/unity&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;directly from GitHub&lt;/a&gt;
.&lt;/p&gt;
&lt;h2 id=&#34;prerequisites&#34;&gt;Prerequisites&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Unity &amp;gt;= 2018.x (.NET 4.x)&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;usage&#34;&gt;Usage&lt;/h2&gt;
&lt;p&gt;Import this script to your unity project and attach it to GameObject.&lt;/p&gt;
&lt;p&gt;To begin working with the SDK, get an instance of it.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;var&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agonesGameObject&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GetComponent&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AgonesSdk&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;&amp;gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To connect to the SDK server, either local or when running on Agones, run the async &lt;code&gt;Connect()&lt;/code&gt; method.
This will wait for up to 30 seconds if the SDK server has not yet started and the connection cannot be made,
and will return &lt;code&gt;false&lt;/code&gt; if there was an issue connecting.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Connect&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To mark the game server as &lt;a href=&#34;/site/site/docs/guides/client-sdks/#ready&#34;&gt;ready to receive player connections&lt;/a&gt;, call the async method &lt;code&gt;Ready()&lt;/code&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;async&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;void&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;SomeMethod&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;()&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Ready&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To get the details on the &lt;a href=&#34;/site/site/docs/guides/client-sdks/#gameserver&#34;&gt;backing &lt;code&gt;GameServer&lt;/code&gt;&lt;/a&gt; call &lt;code&gt;GameServer()&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;Will return &lt;code&gt;null&lt;/code&gt; if there is an error in retrieving the &lt;code&gt;GameServer&lt;/code&gt; record.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;var&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;gameserver&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GameServer&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To mark the GameServer as &lt;a href=&#34;/site/site/docs/guides/client-sdks/#reserveseconds&#34;&gt;Reserved&lt;/a&gt; for a duration call
&lt;code&gt;Reserve(TimeSpan duration)&lt;/code&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Reserve&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;duration&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To mark that the &lt;a href=&#34;/site/site/docs/guides/client-sdks/#shutdown&#34;&gt;game session is completed&lt;/a&gt; and the game server should be shut down call &lt;code&gt;Shutdown()&lt;/code&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Shutdown&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Similarly &lt;code&gt;SetAnnotation(string key, string value)&lt;/code&gt; and &lt;code&gt;SetLabel(string key, string value)&lt;/code&gt; are async methods that perform an action.&lt;/p&gt;
&lt;p&gt;And there is no need to call &lt;code&gt;Health()&lt;/code&gt;, it is automatically called.&lt;/p&gt;
&lt;p&gt;To watch when
&lt;a href=&#34;/site/site/docs/guides/client-sdks/#watchgameserverfunctiongameserver&#34;&gt;the backing &lt;code&gt;GameServer&lt;/code&gt; configuration changes&lt;/a&gt;
call &lt;code&gt;WatchGameServer(callback)&lt;/code&gt;, where the delegate function &lt;code&gt;callback&lt;/code&gt; will be executed every time the &lt;code&gt;GameServer&lt;/code&gt;
configuration changes.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;WatchGameServer&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;gameServer&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&amp;gt;&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;Debug&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Log&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;$&amp;#34;Server - Watch {gameServer}&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;));&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h2 id=&#34;player-tracking&#34;&gt;Player Tracking&lt;/h2&gt;

&lt;div class=&#34;alert alert-warning&#34; role=&#34;alert&#34;&gt;
    &lt;h4 class=&#34;alert-heading&#34;&gt;Warning&lt;/h4&gt;
    &lt;p&gt;The Player Tracking feature is currently &lt;strong&gt;&lt;a href=&#34;/site/site/docs/guides/feature-stages/#alpha&#34;&gt;Alpha&lt;/a&gt;&lt;/strong&gt;,
        not enabled by default, and may change in the future.&lt;/p&gt;
&lt;p&gt;Use the FeatureGate  &lt;code&gt;PlayerTracking&lt;/code&gt;
to enable and test this feature.&lt;/p&gt;
    &lt;p&gt;See the &lt;a href=&#34;/site/site/docs/guides/feature-stages/#feature-gates&#34;&gt;Feature Gate documentation&lt;/a&gt; for details on how to enable features.&lt;/p&gt;
&lt;/div&gt;

&lt;p&gt;To use alpha features use the AgonesAlphaSDK class.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;var&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agonesGameObject&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GetComponent&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AgonesAlphaSdk&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;&amp;gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;alpha-playerconnect&#34;&gt;Alpha: PlayerConnect&lt;/h3&gt;
&lt;p&gt;This method increases the SDK’s stored player count by one, and appends this playerID to GameServer.Status.Players.IDs.
Returns true and adds the playerID to the list of playerIDs if the playerIDs was not already in the list of connected playerIDs.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;PlayerConnect&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;playerId&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;alpha-playerdisconnect&#34;&gt;Alpha: PlayerDisconnect&lt;/h3&gt;
&lt;p&gt;This function decreases the SDK’s stored player count by one, and removes the playerID from GameServer.Status.Players.IDs.
Will return true and remove the supplied playerID from the list of connected playerIDs if the playerID value exists within the list.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;PlayerDisconnect&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;playerId&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;alpha-setplayercapacity&#34;&gt;Alpha: SetPlayerCapacity&lt;/h3&gt;
&lt;p&gt;Update the &lt;code&gt;GameServer.Status.Players.Capacity&lt;/code&gt; value with a new capacity.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;var&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;capacity&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;100&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;SetPlayerCapacity&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;capacity&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;alpha-getplayercapacity&#34;&gt;Alpha: GetPlayerCapacity&lt;/h3&gt;
&lt;p&gt;This function retrieves the current player capacity &lt;code&gt;GameServer.Status.Players.Capacity&lt;/code&gt;.
This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;long&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;capacity&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GetPlayerCapacity&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;alpha-getplayercount&#34;&gt;Alpha: GetPlayerCount&lt;/h3&gt;
&lt;p&gt;Returns the current player count&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;long&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;count&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GetPlayerCount&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;alpha-isplayerconnected&#34;&gt;Alpha: IsPlayerConnected&lt;/h3&gt;
&lt;p&gt;This returns if the playerID is currently connected to the GameServer.
This is always accurate, even if the value hasn’t been updated to the GameServer status yet.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;isConnected&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;IsPlayerConnected&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;playerId&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;alpha-getconnectedplayers&#34;&gt;Alpha: GetConnectedPlayers&lt;/h3&gt;
&lt;p&gt;This returns a list of the playerIDs that are currently connected to the GameServer.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;List&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;&amp;gt;&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;players&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GetConnectedPlayers&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;

&lt;div class=&#34;alert alert-warning&#34; role=&#34;alert&#34;&gt;
&lt;h4 class=&#34;alert-heading&#34;&gt;Warning&lt;/h4&gt;

    &lt;p&gt;The following code causes deadlock. Do not use a &lt;code&gt;Wait&lt;/code&gt; method with the returned Task.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;void&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;Deadlock&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;()&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#000&#34;&gt;Task&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;&amp;gt;&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;t&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Shutdown&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#000&#34;&gt;t&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Wait&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt; &lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;// deadlock!!!&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;

&lt;/div&gt;

&lt;h2 id=&#34;settings&#34;&gt;Settings&lt;/h2&gt;
&lt;p&gt;The properties for the Unity Agones SDK can be found in the Inspector.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Health Interval Second
&lt;ul&gt;
&lt;li&gt;Interval of the server sending a health ping to the Agones sidecar. (default: &lt;code&gt;5&lt;/code&gt;)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Health Enabled
&lt;ul&gt;
&lt;li&gt;Whether the server sends a health ping to the Agones sidecar. (default: &lt;code&gt;true&lt;/code&gt;)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Log Enabled
&lt;ul&gt;
&lt;li&gt;Debug Logging Enabled. Debug logging for development of this Plugin. (default: &lt;code&gt;false&lt;/code&gt;)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

      </description>
    </item>
    
    <item>
      <title>Docs: C&#43;&#43; Game Server Client SDK</title>
      <link>/site/docs/guides/client-sdks/cpp/</link>
      <pubDate>Wed, 02 Jan 2019 10:17:50 +0000</pubDate>
      
      <guid>/site/docs/guides/client-sdks/cpp/</guid>
      <description>
        
        
        &lt;p&gt;Check the &lt;a href=&#34;/site/site/docs/guides/client-sdks/&#34;&gt;Client SDK Documentation&lt;/a&gt; for more details on each of the SDK functions and how to run the SDK locally.&lt;/p&gt;
&lt;h2 id=&#34;sdk-functionality&#34;&gt;SDK Functionality&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Area&lt;/th&gt;
&lt;th&gt;Action&lt;/th&gt;
&lt;th&gt;Implemented&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Ready&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Health&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Reserve&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Allocate&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Shutdown&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;GameServer&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;WatchGameServer&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetAnnotation&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetLabel&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCount&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCount&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;IncrementCounter&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;DecrementCounter&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;AppendListValue&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;DeleteListValue&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;SetListCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;ListContains&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListLength&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListValues&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&#34;installation&#34;&gt;Installation&lt;/h2&gt;
&lt;h3 id=&#34;download&#34;&gt;Download&lt;/h3&gt;
&lt;p&gt;Download the source from the &lt;a href=&#34;https://github.com/googleforgames/agones/releases&#34;&gt;Releases Page&lt;/a&gt; or 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/sdks/cpp&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;directly from GitHub&lt;/a&gt;
.&lt;/p&gt;
&lt;h3 id=&#34;building-the-libraries-from-source&#34;&gt;Building the Libraries from source&lt;/h3&gt;
&lt;p&gt;CMake is used to build SDK for all supported platforms (Linux/Window/macOS).&lt;/p&gt;
&lt;h3 id=&#34;prerequisites&#34;&gt;Prerequisites&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;CMake &amp;gt;= 3.15.0&lt;/li&gt;
&lt;li&gt;Git&lt;/li&gt;
&lt;li&gt;C++17 compiler&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;dependencies&#34;&gt;Dependencies&lt;/h3&gt;
&lt;p&gt;Agones SDK only depends on the &lt;a href=&#34;https://grpc.io/&#34;&gt;gRPC&lt;/a&gt; library.&lt;/p&gt;


&lt;div class=&#34;alert alert-warning&#34; role=&#34;alert&#34;&gt;
&lt;h4 class=&#34;alert-heading&#34;&gt;Warning&lt;/h4&gt;

    Prior to Agones release 1.39.0 if the gRPC dependency was not found locally installed, the CMake system would install
the supported gRPC version for you. Unfortunately this process was very brittle and often broke with gRPC updates,
therefore this functionality has been removed, and a manual installation of gRPC is now required.

&lt;/div&gt;

&lt;p&gt;This version of the Agones C++ SDK has been tested with gRPC 1.57.1. To install it from source
&lt;a href=&#34;https://grpc.io/docs/languages/cpp/quickstart/#build-and-install-grpc-and-protocol-buffers&#34;&gt;follow the instructions&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;It may also be available from your system&amp;rsquo;s package manager, but that may not align with the supported gRPC version, so
use at your own risk.&lt;/p&gt;
&lt;h2 id=&#34;linux--macos&#34;&gt;Linux / MacOS&lt;/h2&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;mkdir -p .build
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;cd&lt;/span&gt; .build
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;cmake .. -DCMAKE_BUILD_TYPE&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;Release -G &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Unix Makefiles&amp;#34;&lt;/span&gt; -DCMAKE_INSTALL_PREFIX&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;./install
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;cmake --build . --target install
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h2 id=&#34;windows&#34;&gt;Windows&lt;/h2&gt;
&lt;p&gt;Building with Visual Studio:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;md .build
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;cd&lt;/span&gt; .build
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;cmake .. -G &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Visual Studio 15 2017 Win64&amp;#34;&lt;/span&gt; -DCMAKE_INSTALL_PREFIX&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;./install
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;cmake --build . --config Release --target install
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Building with NMake&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;md .build
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;cd&lt;/span&gt; .build
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;cmake .. -G &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;NMake Makefiles&amp;#34;&lt;/span&gt; -DCMAKE_BUILD_TYPE&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;Release -DCMAKE_INSTALL_PREFIX&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;./install
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;cmake --build . --target install
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;CMAKE_INSTALL_PREFIX&lt;/strong&gt; may be skipped if it is OK to install Agones SDK to a default location (usually /usr/local or c:/Program Files/Agones).&lt;/p&gt;
&lt;p&gt;CMake option &lt;code&gt;-Wno-dev&lt;/code&gt; is specified to suppress &lt;a href=&#34;https://cmake.org/cmake/help/v3.13/policy/CMP0048.html&#34;&gt;CMP0048&lt;/a&gt; deprecation warning for gRPC build.&lt;/p&gt;
&lt;h2 id=&#34;usage&#34;&gt;Usage&lt;/h2&gt;
&lt;h3 id=&#34;using-sdk&#34;&gt;Using SDK&lt;/h3&gt;
&lt;p&gt;In CMake-based projects it&amp;rsquo;s enough to specify a folder where SDK is installed with &lt;code&gt;CMAKE_PREFIX_PATH&lt;/code&gt; and use &lt;code&gt;find_package(agones CONFIG REQUIRED)&lt;/code&gt; command. For example: 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/examples/cpp-simple&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;cpp-simple&lt;/a&gt;
.
It may be useful to disable some &lt;a href=&#34;https://github.com/protocolbuffers/protobuf/blob/master/cmake/README.md#notes-on-compiler-warnings&#34;&gt;protobuf warnings&lt;/a&gt; in your project.&lt;/p&gt;
&lt;h2 id=&#34;usage-1&#34;&gt;Usage&lt;/h2&gt;
&lt;p&gt;The C++ SDK is specifically designed to be as simple as possible, and deliberately doesn&amp;rsquo;t include any kind
of singleton management, or threading/asynchronous processing to allow developers to manage these aspects as they deem
appropriate for their system.&lt;/p&gt;
&lt;p&gt;We may consider these types of features in the future, depending on demand.&lt;/p&gt;
&lt;p&gt;To begin working with the SDK, create an instance of it:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-cpp&#34; data-lang=&#34;cpp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;SDK&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;*&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;new&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;SDK&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To connect to the SDK server, either local or when running on Agones, run the &lt;code&gt;sdk-&amp;gt;Connect()&lt;/code&gt; method.
This will block for up to 30 seconds if the SDK server has not yet started and the connection cannot be made,
and will return &lt;code&gt;false&lt;/code&gt; if there was an issue connecting.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-cpp&#34; data-lang=&#34;cpp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;-&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Connect&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To send a &lt;a href=&#34;/site/site/docs/guides/client-sdks/#health&#34;&gt;health check&lt;/a&gt; call &lt;code&gt;sdk-&amp;gt;Health()&lt;/code&gt;. This is a synchronous request that will
return &lt;code&gt;false&lt;/code&gt; if it has failed in any way. Read &lt;a href=&#34;/site/site/docs/guides/health-checking/&#34;&gt;GameServer Health Checking&lt;/a&gt; for more
details on the game server health checking strategy.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-cpp&#34; data-lang=&#34;cpp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;-&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Health&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To mark the game server as &lt;a href=&#34;/site/site/docs/guides/client-sdks/#ready&#34;&gt;ready to receive player connections&lt;/a&gt;, call &lt;code&gt;sdk-&amp;gt;Ready()&lt;/code&gt;.
This will return a grpc::Status object, from which we can call &lt;code&gt;status.ok()&lt;/code&gt; to determine
if the function completed successfully.&lt;/p&gt;
&lt;p&gt;For more information you can also look at the &lt;a href=&#34;https://grpc.io/grpc/cpp/classgrpc_1_1_status.html&#34;&gt;gRPC Status reference&lt;/a&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-cpp&#34; data-lang=&#34;cpp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;grpc&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Status&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;-&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Ready&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;if&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;!&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;())&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;...&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To mark the game server as &lt;a href=&#34;/site/site/docs/guides/client-sdks/#allocate&#34;&gt;allocated&lt;/a&gt;, call &lt;code&gt;sdk-&amp;gt;Allocate()&lt;/code&gt;.
This will return a grpc::Status object, from which we can call &lt;code&gt;status.ok()&lt;/code&gt; to determine
if the function completed successfully.&lt;/p&gt;
&lt;p&gt;For more information you can also look at the &lt;a href=&#34;https://grpc.io/grpc/cpp/classgrpc_1_1_status.html&#34;&gt;gRPC Status reference&lt;/a&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-cpp&#34; data-lang=&#34;cpp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;grpc&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Status&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;-&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Allocate&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;if&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;!&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;())&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;...&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To mark the game server as &lt;a href=&#34;/site/site/docs/guides/client-sdks/#reserveseconds&#34;&gt;reserved&lt;/a&gt;, call
&lt;code&gt;sdk-&amp;gt;Reserve(seconds)&lt;/code&gt;. This will return a grpc::Status object, from which we can call &lt;code&gt;status.ok()&lt;/code&gt; to determine
if the function completed successfully.&lt;/p&gt;
&lt;p&gt;For more information you can also look at the &lt;a href=&#34;https://grpc.io/grpc/cpp/classgrpc_1_1_status.html&#34;&gt;gRPC Status reference&lt;/a&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-cpp&#34; data-lang=&#34;cpp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;grpc&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Status&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;-&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Reserve&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;std&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;chrono&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;seconds&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;N&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;));&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;if&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;!&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;())&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;...&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To mark that the &lt;a href=&#34;/site/site/docs/guides/client-sdks/#shutdown&#34;&gt;game session is completed&lt;/a&gt; and the game server should be shut down call &lt;code&gt;sdk-&amp;gt;Shutdown()&lt;/code&gt;.
This will return a grpc::Status object, from which we can call &lt;code&gt;status.ok()&lt;/code&gt; to determine
if the function completed successfully.&lt;/p&gt;
&lt;p&gt;For more information you can also look at the &lt;a href=&#34;https://grpc.io/grpc/cpp/classgrpc_1_1_status.html&#34;&gt;gRPC Status reference&lt;/a&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-cpp&#34; data-lang=&#34;cpp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;grpc&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Status&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;-&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Shutdown&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;if&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;!&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;())&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;...&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To &lt;a href=&#34;/site/site/docs/guides/client-sdks/#setlabelkey-value&#34;&gt;set a Label&lt;/a&gt; on the backing &lt;code&gt;GameServer&lt;/code&gt; call
&lt;code&gt;sdk-&amp;gt;SetLabel(key, value)&lt;/code&gt;.
This will return a grpc::Status object, from which we can call &lt;code&gt;status.ok()&lt;/code&gt; to determine
if the function completed successfully.&lt;/p&gt;
&lt;p&gt;For more information you can also look at the &lt;a href=&#34;https://grpc.io/grpc/cpp/classgrpc_1_1_status.html&#34;&gt;gRPC Status reference&lt;/a&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-cpp&#34; data-lang=&#34;cpp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;grpc&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Status&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;-&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;SetLabel&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;test-label&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;test-value&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;if&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;!&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;())&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;...&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To &lt;a href=&#34;/site/site/docs/guides/client-sdks/#setannotationkey-value&#34;&gt;set an Annotation&lt;/a&gt; on the backing &lt;code&gt;GameServer&lt;/code&gt; call
&lt;code&gt;sdk-&amp;gt;SetAnnotation(key, value)&lt;/code&gt;.
This will return a grpc::Status object, from which we can call &lt;code&gt;status.ok()&lt;/code&gt; to determine
if the function completed successfully.&lt;/p&gt;
&lt;p&gt;For more information you can also look at the &lt;a href=&#34;https://grpc.io/grpc/cpp/classgrpc_1_1_status.html&#34;&gt;gRPC Status reference&lt;/a&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-cpp&#34; data-lang=&#34;cpp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;-&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;SetAnnotation&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;test-annotation&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;test value&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;if&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;!&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;())&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;...&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To get the details on the &lt;a href=&#34;/site/site/docs/guides/client-sdks/#gameserver&#34;&gt;backing &lt;code&gt;GameServer&lt;/code&gt;&lt;/a&gt; call &lt;code&gt;sdk-&amp;gt;GameServer(&amp;amp;gameserver)&lt;/code&gt;,
passing in a &lt;code&gt;agones::dev::sdk::GameServer*&lt;/code&gt; to push the results of the &lt;code&gt;GameServer&lt;/code&gt; configuration into.&lt;/p&gt;
&lt;p&gt;This function will return a grpc::Status object, from which we can call &lt;code&gt;status.ok()&lt;/code&gt; to determine
if the function completed successfully.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-cpp&#34; data-lang=&#34;cpp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;dev&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GameServer&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;gameserver&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;grpc&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Status&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;-&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GameServer&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;amp;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;gameserver&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;if&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;!&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;())&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{...}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To get &lt;a href=&#34;/site/site/docs/guides/client-sdks/#watchgameserverfunctiongameserver&#34;&gt;updates on the backing &lt;code&gt;GameServer&lt;/code&gt;&lt;/a&gt; as they happen,
call &lt;code&gt;sdk-&amp;gt;WatchGameServer([](const agones::dev::sdk::GameServer&amp;amp; gameserver){...})&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;This will call the passed in &lt;code&gt;std::function&lt;/code&gt;
synchronously (this is a blocking function, so you may want to run it in its own thread) whenever the backing &lt;code&gt;GameServer&lt;/code&gt;
is updated.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-cpp&#34; data-lang=&#34;cpp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;-&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;WatchGameServer&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;([](&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;const&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;dev&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GameServer&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;amp;&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;gameserver&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;){&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;  &lt;span style=&#34;color:#000&#34;&gt;std&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;cout&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;GameServer Update:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;\n&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;&lt;/span&gt;                                 &lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;//
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&lt;/span&gt;            &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;\t&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;name: &amp;#34;&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;gameserver&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;object_meta&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;name&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;()&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;\n&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;&lt;/span&gt;  &lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;//
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&lt;/span&gt;            &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;\t&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;state: &amp;#34;&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;gameserver&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;state&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;()&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;\n&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;            &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;std&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;::&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;flush&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;});&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h2 id=&#34;next-steps&#34;&gt;Next Steps&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Read the &lt;a href=&#34;/site/site/docs/guides/client-sdks/&#34;&gt;SDK Overview&lt;/a&gt; to review all SDK functionality&lt;/li&gt;
&lt;li&gt;Look at the 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/examples/cpp-simple&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;C++ example for a full build template&lt;/a&gt;
.&lt;/li&gt;
&lt;li&gt;Check out 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/sdks/cpp/include/agones/sdk.h&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;sdk.h&lt;/a&gt;
.&lt;/li&gt;
&lt;/ul&gt;

      </description>
    </item>
    
    <item>
      <title>Docs: Go Game Server Client SDK</title>
      <link>/site/docs/guides/client-sdks/go/</link>
      <pubDate>Fri, 17 May 2019 10:17:50 +0000</pubDate>
      
      <guid>/site/docs/guides/client-sdks/go/</guid>
      <description>
        
        
        &lt;p&gt;Check the &lt;a href=&#34;/site/site/docs/guides/client-sdks/&#34;&gt;Client SDK Documentation&lt;/a&gt; for more details on each of the SDK functions and how to run the SDK locally.&lt;/p&gt;
&lt;h2 id=&#34;sdk-functionality&#34;&gt;SDK Functionality&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Area&lt;/th&gt;
&lt;th&gt;Action&lt;/th&gt;
&lt;th&gt;Implemented&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Ready&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Health&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Reserve&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Allocate&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Shutdown&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;GameServer&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;Watch&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetAnnotation&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetLabel&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCount&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCount&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;IncrementCounter&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;DecrementCounter&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;AppendListValue&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;DeleteListValue&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;SetListCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;ListContains&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListLength&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListValues&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetConnectedPlayers&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCount&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;IsPlayerConnected&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerConnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerDisconnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;SetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&#34;installation&#34;&gt;Installation&lt;/h2&gt;
&lt;p&gt;&lt;code&gt;go get&lt;/code&gt; the source, 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/sdks/go&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;directly from GitHub&lt;/a&gt;
&lt;/p&gt;
&lt;h2 id=&#34;usage&#34;&gt;Usage&lt;/h2&gt;
&lt;p&gt;Review the &lt;a href=&#34;https://pkg.go.dev/agones.dev/agones/sdks/go&#34;&gt;GoDoc&lt;/a&gt; for usage instructions&lt;/p&gt;

      </description>
    </item>
    
    <item>
      <title>Docs: C# Game Server Client SDK</title>
      <link>/site/docs/guides/client-sdks/csharp/</link>
      <pubDate>Thu, 28 May 2020 00:00:00 +0000</pubDate>
      
      <guid>/site/docs/guides/client-sdks/csharp/</guid>
      <description>
        
        
        &lt;p&gt;Check the &lt;a href=&#34;/site/site/docs/guides/client-sdks/&#34;&gt;Client SDK Documentation&lt;/a&gt; for more details on each of the SDK functions and how to run the SDK locally.&lt;/p&gt;
&lt;h2 id=&#34;sdk-functionality&#34;&gt;SDK Functionality&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Area&lt;/th&gt;
&lt;th&gt;Action&lt;/th&gt;
&lt;th&gt;Implemented&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Ready&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Health&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Reserve&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Allocate&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Shutdown&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;GetGameServer&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;WatchGameServer&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetAnnotation&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetLabel&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCount&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCount&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;IncrementCounter&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;DecrementCounter&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;AppendListValue&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;DeleteListValue&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;SetListCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;ListContains&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListLength&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListValues&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetConnectedPlayers&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCount&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;IsPlayerConnected&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerConnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerDisconnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;SetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&#34;download&#34;&gt;Download&lt;/h2&gt;
&lt;p&gt;Download the source 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/sdks/csharp&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;directly from GitHub&lt;/a&gt;
.&lt;/p&gt;
&lt;h2 id=&#34;install-using-nuget&#34;&gt;Install using NuGet&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Download the nuget package &lt;a href=&#34;https://www.nuget.org/packages/AgonesSDK/&#34;&gt;directly&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Install the latest version using the Package Manager: &lt;code&gt;Install-Package AgonesSDK&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Install the latest version using the .NET CLI: &lt;code&gt;dotnet add package AgonesSDK&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;To select a specific version, append &lt;code&gt;--version&lt;/code&gt;, for example: &lt;code&gt;--version 1.8.0&lt;/code&gt; to either commands.&lt;/p&gt;
&lt;h2 id=&#34;prerequisites&#34;&gt;Prerequisites&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;.Net Standard 2.0 compliant framework.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;usage&#34;&gt;Usage&lt;/h2&gt;
&lt;p&gt;Reference the SDK in your project &amp;amp; create a new instance of the SDK wrapper:&lt;/p&gt;
&lt;h3 id=&#34;initialization&#34;&gt;Initialization&lt;/h3&gt;
&lt;p&gt;To use the AgonesSDK, you will need to import the namespace by adding &lt;code&gt;using Agones;&lt;/code&gt; at the beginning of your relevant files.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;var&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;new&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;AgonesSDK&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;connection&#34;&gt;Connection&lt;/h3&gt;
&lt;p&gt;To connect to the SDK server, either locally or when running on Agones, run the &lt;code&gt;ConnectAsync()&lt;/code&gt; method.
This will wait for up to 30 seconds if the SDK server has not yet started and the connection cannot be made,
and will return &lt;code&gt;false&lt;/code&gt; if there was an issue connecting.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ConnectAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;ready&#34;&gt;Ready&lt;/h3&gt;
&lt;p&gt;To mark the game server as &lt;a href=&#34;/site/site/docs/guides/client-sdks/#ready&#34;&gt;ready to receive player connections&lt;/a&gt;, call the async method &lt;code&gt;ReadyAsync()&lt;/code&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;async&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;void&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;SomeMethod&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;()&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;var&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ReadyAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;health&#34;&gt;Health&lt;/h3&gt;
&lt;p&gt;To send &lt;code&gt;Health&lt;/code&gt; pings, call the async method &lt;code&gt;HealthAsync()&lt;/code&gt;&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;HealthAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;getgameserver&#34;&gt;GetGameServer&lt;/h3&gt;
&lt;p&gt;To get the details on the &lt;a href=&#34;/site/site/docs/guides/client-sdks/#gameserver&#34;&gt;backing &lt;code&gt;GameServer&lt;/code&gt;&lt;/a&gt; call &lt;code&gt;GetGameServerAsync()&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;Will return &lt;code&gt;null&lt;/code&gt; if there is an error in retrieving the &lt;code&gt;GameServer&lt;/code&gt; record.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;var&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;gameserver&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GetGameServerAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;reserve&#34;&gt;Reserve&lt;/h3&gt;
&lt;p&gt;To mark the GameServer as &lt;a href=&#34;/site/site/docs/guides/client-sdks/#reserveseconds&#34;&gt;Reserved&lt;/a&gt; for a duration call
&lt;code&gt;ReserveAsync(long duration)&lt;/code&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;long&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;duration&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;30&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;var&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ReserveAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;duration&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;shutdown&#34;&gt;ShutDown&lt;/h3&gt;
&lt;p&gt;To mark that the &lt;a href=&#34;/site/site/docs/guides/client-sdks/#shutdown&#34;&gt;game session is completed&lt;/a&gt; and the game server should be shut down call &lt;code&gt;ShutdownAsync()&lt;/code&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;var&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ShutdownAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;setannotation---setlabel&#34;&gt;SetAnnotation &amp;amp;  SetLabel&lt;/h3&gt;
&lt;p&gt;Similarly &lt;code&gt;SetAnnotation(string key, string value)&lt;/code&gt; and &lt;code&gt;SetLabel(string key, string value)&lt;/code&gt; are async methods that perform an action &amp;amp; return a &lt;code&gt;Status&lt;/code&gt; object.&lt;/p&gt;
&lt;h3 id=&#34;watchgameserver&#34;&gt;WatchGameServer&lt;/h3&gt;
&lt;p&gt;To watch when
&lt;a href=&#34;/site/site/docs/guides/client-sdks/#watchgameserverfunctiongameserver&#34;&gt;the backing &lt;code&gt;GameServer&lt;/code&gt; configuration changes&lt;/a&gt;
call &lt;code&gt;WatchGameServer(callback)&lt;/code&gt;, where the delegate function &lt;code&gt;callback&lt;/code&gt; of type &lt;code&gt;Action&amp;lt;GameServer&amp;gt;&lt;/code&gt; will be executed every time the &lt;code&gt;GameServer&lt;/code&gt;
configuration changes.
This process is non-blocking internally.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;agonesSDK&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;WatchGameServer&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;((&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;gameServer&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&amp;gt;&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;Console&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;WriteLine&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;$&amp;#34;Server - Watch {gameServer}&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);});&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;counters-and-lists&#34;&gt;Counters And Lists&lt;/h3&gt;
&lt;div class=&#34;alert alert-warning&#34; role=&#34;alert&#34;&gt;
    &lt;h4 class=&#34;alert-heading&#34;&gt;Warning&lt;/h4&gt;
    &lt;p&gt;The Counters And Lists feature is currently &lt;strong&gt;&lt;a href=&#34;/site/site/docs/guides/feature-stages/#alpha&#34;&gt;Alpha&lt;/a&gt;&lt;/strong&gt;,
        not enabled by default, and may change in the future.&lt;/p&gt;
&lt;p&gt;Use the FeatureGate  &lt;code&gt;CountsAndLists&lt;/code&gt;
to enable and test this feature.&lt;/p&gt;
    &lt;p&gt;See the &lt;a href=&#34;/site/site/docs/guides/feature-stages/#feature-gates&#34;&gt;Feature Gate documentation&lt;/a&gt; for details on how to enable features.&lt;/p&gt;
&lt;/div&gt;
&lt;h4 id=&#34;counters&#34;&gt;Counters&lt;/h4&gt;
&lt;h5 id=&#34;alpha-getcountercount&#34;&gt;Alpha: GetCounterCount&lt;/h5&gt;
&lt;p&gt;Returns the Count for a Counter, given the Counter&amp;rsquo;s key (name). Will error if the key was not
predefined in the GameServer resource on creation.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;rooms&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;long&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;count&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GetCounterCountAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-setcountercount&#34;&gt;Alpha: SetCounterCount&lt;/h5&gt;
&lt;p&gt;Sets a count to the given value. Use with care, as this will overwrite any previous invocations’ value.
Cannot be greater than Capacity.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;rooms&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;long&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;amount&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;0&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;SetCounterCountAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;amount&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-incrementcounter&#34;&gt;Alpha: IncrementCounter&lt;/h5&gt;
&lt;p&gt;Increases a counter by the given nonnegative integer amount. Will execute the increment operation
against the current CRD value. Will max at max(int64). Will error if the key was not predefined in
the GameServer resource on creation. Errors if the count is at the current capacity (to the latest
knowledge of the SDK), and no increment will occur.&lt;/p&gt;
&lt;p&gt;Note: A potential race condition here is that if count values are set from both the SDK and through
the K8s API (Allocation or otherwise), since the SDK append operation back to the CRD value is
batched asynchronous any value incremented past the capacity will be silently truncated.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;rooms&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;long&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;amount&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;1&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;IncrementCounterAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;amount&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-decrementcounter&#34;&gt;Alpha: DecrementCounter&lt;/h5&gt;
&lt;p&gt;Decreases the current count by the given nonnegative integer amount. The Counter Will not go below 0.
Will execute the decrement operation against the current CRD value. Errors if the count is at 0 (to
the latest knowledge of the SDK), and no decrement will occur.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;rooms&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;long&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;amount&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;2&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;DecrementCounterAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;amount&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-setcountercapacity&#34;&gt;Alpha: SetCounterCapacity&lt;/h5&gt;
&lt;p&gt;Sets the capacity for the given Counter. A capacity of 0 is no capacity.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;rooms&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;long&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;amount&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;0&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;SetCounterCapacityAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;amount&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-getcountercapacity&#34;&gt;Alpha: GetCounterCapacity&lt;/h5&gt;
&lt;p&gt;Returns the Capacity for a Counter, given the Counter&amp;rsquo;s key (name). Will error if the key was not
predefined in the GameServer resource on creation.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;rooms&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;long&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;count&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GetCounterCapacityAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;lists&#34;&gt;Lists&lt;/h4&gt;
&lt;h5 id=&#34;alpha-appendlistvalue&#34;&gt;Alpha: AppendListValue&lt;/h5&gt;
&lt;p&gt;Appends a string to a List&amp;rsquo;s values list, given the List&amp;rsquo;s key (name) and the string value. Will
error if the string already exists in the list. Will error if the key was not predefined in the
GameServer resource on creation. Will error if the list is already at capacity.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;players&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;value&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AppendListValueAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;value&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-deletelistvalue&#34;&gt;Alpha: DeleteListValue&lt;/h5&gt;
&lt;p&gt;DeleteListValue removes a string from a List&amp;rsquo;s values list, given the List&amp;rsquo;s key (name) and the
string value. Will error if the string does not exist in the list. Will error if the key was not
predefined in the GameServer resource on creation.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;players&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;value&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player2&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;DeleteListValueAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;value&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-setlistcapacity&#34;&gt;Alpha: SetListCapacity&lt;/h5&gt;
&lt;p&gt;Sets the capacity for a given list. Capacity must be between 0 and 1000. Will error if the key was
not predefined in the GameServer resource on creation.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;players&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;long&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;amount&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;1000&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;SetListCapacityAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;amount&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-getlistcapacity&#34;&gt;Alpha: GetListCapacity&lt;/h5&gt;
&lt;p&gt;Returns the Capacity for a List, given the List&amp;rsquo;s key (name). Will error if the key was not
predefined in the GameServer resource on creation.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;players&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;long&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;amount&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GetListCapacityAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-listcontains&#34;&gt;Alpha: ListContains&lt;/h5&gt;
&lt;p&gt;Returns if a string exists in a List&amp;rsquo;s values list, given the List&amp;rsquo;s key (name) and the string value.
Search is case-sensitive. Will error if the key was not predefined in the GameServer resource on creation.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;players&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;value&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player3&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;contains&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ListContainsAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;value&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-getlistlength&#34;&gt;Alpha: GetListLength&lt;/h5&gt;
&lt;p&gt;GetListLength returns the length of the Values list for a List, given the List&amp;rsquo;s key (name). Will
error if the key was not predefined in the GameServer resource on creation.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;players&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;int&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;listLength&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GetListLengthAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-getlistvalues&#34;&gt;Alpha: GetListValues&lt;/h5&gt;
&lt;p&gt;Returns the &amp;lt;IList&lt;string&gt;&amp;gt; Values for a List, given the List&amp;rsquo;s key (name). Will error if the key
was not predefined in the GameServer resource on creation.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;players&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;List&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;string&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;&amp;gt;&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;values&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GetListValuesAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;player-tracking&#34;&gt;Player Tracking&lt;/h3&gt;

&lt;div class=&#34;alert alert-warning&#34; role=&#34;alert&#34;&gt;
    &lt;h4 class=&#34;alert-heading&#34;&gt;Warning&lt;/h4&gt;
    &lt;p&gt;The Player Tracking feature is currently &lt;strong&gt;&lt;a href=&#34;/site/site/docs/guides/feature-stages/#alpha&#34;&gt;Alpha&lt;/a&gt;&lt;/strong&gt;,
        not enabled by default, and may change in the future.&lt;/p&gt;
&lt;p&gt;Use the FeatureGate  &lt;code&gt;PlayerTracking&lt;/code&gt;
to enable and test this feature.&lt;/p&gt;
    &lt;p&gt;See the &lt;a href=&#34;/site/site/docs/guides/feature-stages/#feature-gates&#34;&gt;Feature Gate documentation&lt;/a&gt; for details on how to enable features.&lt;/p&gt;
&lt;/div&gt;

&lt;h4 id=&#34;alpha-playerconnect&#34;&gt;Alpha: PlayerConnect&lt;/h4&gt;
&lt;p&gt;This method increases the SDK’s stored player count by one, and appends this playerID to GameServer.Status.Players.IDs.
Returns true and adds the playerID to the list of playerIDs if the playerIDs was not already in the list of connected playerIDs.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;PlayerConnectAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;playerId&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;alpha-playerdisconnect&#34;&gt;Alpha: PlayerDisconnect&lt;/h4&gt;
&lt;p&gt;This function decreases the SDK’s stored player count by one, and removes the playerID from GameServer.Status.Players.IDs.
Will return true and remove the supplied playerID from the list of connected playerIDs if the playerID value exists within the list.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;ok&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;PlayerDisconnectAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;playerId&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;alpha-setplayercapacity&#34;&gt;Alpha: SetPlayerCapacity&lt;/h4&gt;
&lt;p&gt;Update the &lt;code&gt;GameServer.Status.Players.Capacity&lt;/code&gt; value with a new capacity.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;var&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;capacity&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;100&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;var&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;SetPlayerCapacityAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;capacity&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;alpha-getplayercapacity&#34;&gt;Alpha: GetPlayerCapacity&lt;/h4&gt;
&lt;p&gt;This function retrieves the current player capacity &lt;code&gt;GameServer.Status.Players.Capacity&lt;/code&gt;.
This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;long&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;cap&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GetPlayerCapacityAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;alpha-getplayercount&#34;&gt;Alpha: GetPlayerCount&lt;/h4&gt;
&lt;p&gt;Returns the current player count&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;long&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;count&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GetPlayerCountAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;alpha-isplayerconnected&#34;&gt;Alpha: IsPlayerConnected&lt;/h4&gt;
&lt;p&gt;This returns if the playerID is currently connected to the GameServer.
This is always accurate, even if the value hasn’t been updated to the GameServer status yet.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;var&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;playerId&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;bool&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;isConnected&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Alpha&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;IsPlayerConnectedAsync&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;playerId&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h2 id=&#34;remarks&#34;&gt;Remarks&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;All requests other than &lt;code&gt;ConnectAsync&lt;/code&gt; will wait for up to 15 seconds before giving up, time to wait can also be set in the constructor.&lt;/li&gt;
&lt;li&gt;Default host &amp;amp; port are &lt;code&gt;localhost:9357&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Methods that do not return a data object such as &lt;code&gt;GameServer&lt;/code&gt; will return a gRPC &lt;code&gt;Grpc.Core.Status&lt;/code&gt; object. To check the state of the request, check &lt;code&gt;Status.StatusCode&lt;/code&gt; &amp;amp; &lt;code&gt;Status.Detail&lt;/code&gt;.
Ex:&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;if&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;StatusCode&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;==&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;StatusCode&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;OK&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;//do stuff&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;
      </description>
    </item>
    
    <item>
      <title>Docs: Node.js Game Server Client SDK</title>
      <link>/site/docs/guides/client-sdks/nodejs/</link>
      <pubDate>Sun, 24 Feb 2019 15:56:57 +0000</pubDate>
      
      <guid>/site/docs/guides/client-sdks/nodejs/</guid>
      <description>
        
        
        &lt;p&gt;Check the &lt;a href=&#34;/site/site/docs/guides/client-sdks/&#34;&gt;Client SDK Documentation&lt;/a&gt; for more details on each of the SDK functions and how to run the SDK locally.&lt;/p&gt;
&lt;h2 id=&#34;sdk-functionality&#34;&gt;SDK Functionality&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Area&lt;/th&gt;
&lt;th&gt;Action&lt;/th&gt;
&lt;th&gt;Implemented&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Ready&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Health&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Reserve&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Allocate&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Shutdown&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;GetGameServer&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;WatchGameServer&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetAnnotation&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetLabel&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCount&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCount&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;IncrementCounter&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;DecrementCounter&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;AppendListValue&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;DeleteListValue&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;SetListCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;ListContains&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListLength&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListValues&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetConnectedPlayers&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCount&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;IsPlayerConnected&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerConnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerDisconnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;SetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&#34;prerequisites&#34;&gt;Prerequisites&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Node.js &amp;gt;= 10.13.0&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;usage&#34;&gt;Usage&lt;/h2&gt;
&lt;p&gt;Add the agones dependency to your project:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-sh&#34; data-lang=&#34;sh&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;npm install @google-cloud/agones-sdk
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;If you need to download the source, rather than install from NPM, you can find it on

&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/sdks/nodejs&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;GitHub&lt;/a&gt;
.&lt;/p&gt;
&lt;p&gt;To begin working with the SDK, create an instance of it.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-javascript&#34; data-lang=&#34;javascript&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;const&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;AgonesSDK&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;require&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;@google-cloud/agones-sdk&amp;#39;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;let&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agonesSDK&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;new&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;AgonesSDK&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To connect to the SDK server, either local or when running on Agones, run the &lt;code&gt;async&lt;/code&gt; method &lt;code&gt;sdk.connect()&lt;/code&gt;, which will
&lt;code&gt;resolve&lt;/code&gt; once connected or &lt;code&gt;reject&lt;/code&gt; on error or if no connection can be made after 30 seconds.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-javascript&#34; data-lang=&#34;javascript&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agonesSDK&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;connect&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To send a &lt;a href=&#34;/site/site/docs/guides/client-sdks/#health&#34;&gt;health check&lt;/a&gt; ping call &lt;code&gt;health(errorCallback)&lt;/code&gt;. The error callback is optional and if provided will receive an error whenever emitted from the health check stream.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-javascript&#34; data-lang=&#34;javascript&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;agonesSDK&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;health&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;((&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;error&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&amp;gt;&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;	&lt;span style=&#34;color:#000&#34;&gt;console&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;error&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;error&amp;#39;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;error&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;});&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To mark the game server as &lt;a href=&#34;/site/site/docs/guides/client-sdks/#ready&#34;&gt;ready to receive player connections&lt;/a&gt;, call the async method &lt;code&gt;ready()&lt;/code&gt;. The result will be an empty object in this case.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-javascript&#34; data-lang=&#34;javascript&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;let&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;result&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agonesSDK&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ready&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Similarly &lt;code&gt;shutdown()&lt;/code&gt;, &lt;code&gt;allocate()&lt;/code&gt;, &lt;code&gt;setAnnotation(key, value)&lt;/code&gt; and &lt;code&gt;setLabel(key, value)&lt;/code&gt; are async methods that perform an action and return an empty result.&lt;/p&gt;
&lt;p&gt;To get &lt;a href=&#34;/site/site/docs/guides/client-sdks/#gameserver&#34;&gt;details of the backing GameServer&lt;/a&gt; call the async method
&lt;code&gt;getGameServer()&lt;/code&gt;. The result will be an object representing &lt;code&gt;GameServer&lt;/code&gt; defined
in 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/proto/sdk/sdk.proto&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;`sdk.proto`&lt;/a&gt;
.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-javascript&#34; data-lang=&#34;javascript&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;let&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;result&lt;/span&gt; &lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;agonesSDK&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;getGameServer&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To get &lt;a href=&#34;/site/site/docs/guides/client-sdks/#watchgameserverfunctiongameserver&#34;&gt;updates on the backing GameServer&lt;/a&gt; as they happen, call &lt;code&gt;watchGameServer(callback, errorCallback)&lt;/code&gt;. The callback will be called with a parameter matching the result of &lt;code&gt;getGameServer()&lt;/code&gt;. The error callback is optional and if provided will receive an error whenever emitted from the watch stream.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-javascript&#34; data-lang=&#34;javascript&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;agonesSDK&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;watchGameServer&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;((&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;result&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&amp;gt;&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;	&lt;span style=&#34;color:#000&#34;&gt;console&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;log&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;watch&amp;#39;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;result&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;},&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;error&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&amp;gt;&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;	&lt;span style=&#34;color:#000&#34;&gt;console&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;error&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;error&amp;#39;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;error&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;});&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To mark the game server as &lt;a href=&#34;/site/site/docs/guides/client-sdks/#reserveseconds&#34;&gt;reserved&lt;/a&gt; for a period of time, call the async method &lt;code&gt;reserve(seconds)&lt;/code&gt;. The result will be an empty object.&lt;/p&gt;
&lt;p&gt;For more information, please read the &lt;a href=&#34;/site/site/docs/guides/client-sdks/&#34;&gt;SDK Overview&lt;/a&gt;, check out 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/sdks/nodejs/src/agonesSDK.js&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;agonesSDK.js&lt;/a&gt;
 and also look at the 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/examples/nodejs-simple&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;Node.js example&lt;/a&gt;
.&lt;/p&gt;

      </description>
    </item>
    
    <item>
      <title>Docs: Rust Game Server Client SDK</title>
      <link>/site/docs/guides/client-sdks/rust/</link>
      <pubDate>Wed, 02 Jan 2019 10:17:57 +0000</pubDate>
      
      <guid>/site/docs/guides/client-sdks/rust/</guid>
      <description>
        
        
        &lt;p&gt;Check the &lt;a href=&#34;/site/site/docs/guides/client-sdks/&#34;&gt;Client SDK Documentation&lt;/a&gt; for more details on each of the SDK functions and how to run the SDK locally.&lt;/p&gt;
&lt;h2 id=&#34;sdk-functionality&#34;&gt;SDK Functionality&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Area&lt;/th&gt;
&lt;th&gt;Action&lt;/th&gt;
&lt;th&gt;Implemented&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Ready&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Health&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Reserve&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Allocate&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Shutdown&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;GameServer&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;Watch&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetAnnotation&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetLabel&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCount&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCount&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;IncrementCounter&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;DecrementCounter&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;SetCounterCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounterCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;AppendListValue&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;DeleteListValue&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;SetListCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListCapacity&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;ListContains&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListLength&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetListValues&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetConnectedPlayers&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCount&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;IsPlayerConnected&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerConnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerDisconnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;SetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&#34;prerequisites&#34;&gt;Prerequisites&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://www.rust-lang.org/tools/install&#34;&gt;Rust &amp;gt;= 1.50&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;usage&#34;&gt;Usage&lt;/h2&gt;
&lt;p&gt;Add &lt;a href=&#34;https://crates.io/crates/agones&#34; data-proofer-ignore&gt;this crate&lt;/a&gt; to &lt;code&gt;dependencies&lt;/code&gt; section in your Cargo.toml.&lt;/p&gt;
&lt;p&gt;Also note that the SDK is &lt;a href=&#34;https://doc.rust-lang.org/std/keyword.async.html&#34;&gt;&lt;code&gt;async&lt;/code&gt;&lt;/a&gt; only, so you will need an async runtime to execute the futures exposed by the SDK. It is recommended to use &lt;a href=&#34;https://docs.rs/tokio&#34;&gt;tokio&lt;/a&gt; as the SDK already depends on tokio due to its choice of gRPC library, &lt;a href=&#34;https://docs.rs/tonic&#34;&gt;tonic&lt;/a&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-toml&#34; data-lang=&#34;toml&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;[&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;dependencies&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;]&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;1.34.0&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;tokio&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;version&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;1.32.0&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;features&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;[&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;macros&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;sync&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;]&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To begin working with the SDK, create an instance of it.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-rust&#34; data-lang=&#34;rust&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;use&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;std&lt;/span&gt;::&lt;span style=&#34;color:#000&#34;&gt;time&lt;/span&gt;::&lt;span style=&#34;color:#000&#34;&gt;Duration&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#[tokio::main]&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;async&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;fn&lt;/span&gt; &lt;span style=&#34;color:#000&#34;&gt;main&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;()&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;let&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;mut&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;agones&lt;/span&gt;::&lt;span style=&#34;color:#000&#34;&gt;Sdk&lt;/span&gt;::&lt;span style=&#34;color:#000&#34;&gt;new&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;None&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;/* default port */&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;None&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;/* keep_alive */&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;expect&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;failed to connect to SDK server&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To send &lt;a href=&#34;/site/site/docs/guides/client-sdks/#health&#34;&gt;health checks&lt;/a&gt;, call &lt;code&gt;sdk.health_check&lt;/code&gt;, which will return a &lt;a href=&#34;https://docs.rs/tokio/1.7.0/tokio/sync/mpsc/struct.Sender.html&#34;&gt;&lt;code&gt;tokio::sync::mpsc::Sender::&amp;lt;()&amp;gt;&lt;/code&gt;&lt;/a&gt; which will send a health check every time a message is posted to the channel.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-rust&#34; data-lang=&#34;rust&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;let&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;health&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;health_check&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;if&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;health&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;send&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(()).&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;is_err&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;()&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;eprintln!&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;the health receiver was closed&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To mark the &lt;a href=&#34;/site/site/docs/guides/client-sdks/#ready&#34;&gt;game session as ready&lt;/a&gt; call &lt;code&gt;sdk.ready()&lt;/code&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-rust&#34; data-lang=&#34;rust&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;ready&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;?&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To mark the game server as &lt;a href=&#34;/site/site/docs/guides/client-sdks/#reserveseconds&#34;&gt;reserved&lt;/a&gt; for a period of time, call &lt;code&gt;sdk.reserve(duration)&lt;/code&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-rust&#34; data-lang=&#34;rust&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;reserve&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Duration&lt;/span&gt;::&lt;span style=&#34;color:#000&#34;&gt;new&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;5&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;0&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)).&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;?&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To mark that the &lt;a href=&#34;/site/site/docs/guides/client-sdks/#shutdown&#34;&gt;game session is completed&lt;/a&gt; and the game server should be shut down call &lt;code&gt;sdk.shutdown()&lt;/code&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-rust&#34; data-lang=&#34;rust&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;if&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;let&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;Err&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;e&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;shutdown&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;eprintln!&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Could not run Shutdown: &lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;{}&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;e&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To &lt;a href=&#34;/site/site/docs/guides/client-sdks/#setlabelkey-value&#34;&gt;set a Label&lt;/a&gt; on the backing &lt;code&gt;GameServer&lt;/code&gt; call &lt;code&gt;sdk.set_label(key, value)&lt;/code&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-rust&#34; data-lang=&#34;rust&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;set_label&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;test-label&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;test-value&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;).&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;?&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To &lt;a href=&#34;/site/site/docs/guides/client-sdks/#setannotationkey-value&#34;&gt;set an Annotation&lt;/a&gt; on the backing &lt;code&gt;GameServer&lt;/code&gt; call &lt;code&gt;sdk.set_annotation(key, value)&lt;/code&gt;.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-rust&#34; data-lang=&#34;rust&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;set_annotation&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;test-annotation&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;test value&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;).&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;?&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To get &lt;a href=&#34;/site/site/docs/guides/client-sdks/#gameserver&#34;&gt;details of the backing &lt;code&gt;GameServer&lt;/code&gt;&lt;/a&gt; call &lt;code&gt;sdk.get_gameserver()&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;The function will return an instance of &lt;code&gt;agones::types::GameServer&lt;/code&gt; including &lt;code&gt;GameServer&lt;/code&gt; configuration info.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-rust&#34; data-lang=&#34;rust&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;let&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;gameserver&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;get_gameserver&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;?&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;To get &lt;a href=&#34;/site/site/docs/guides/client-sdks/#watchgameserverfunctiongameserver&#34;&gt;updates on the backing &lt;code&gt;GameServer&lt;/code&gt;&lt;/a&gt; as they happen, call &lt;code&gt;sdk.watch_gameserver&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;This will stream updates and endlessly until the stream is closed, so it is recommended to push this into its own async task.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-rust&#34; data-lang=&#34;rust&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;let&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;_watch&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;// We need to clone the SDK as we are moving it to another task
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;let&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;mut&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;watch_client&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;sdk&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;clone&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;// We use a simple oneshot to signal to the task when we want it to shutdown
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;// and stop watching the gameserver update stream
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;let&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;tx&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;mut&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;rx&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;tokio&lt;/span&gt;::&lt;span style=&#34;color:#000&#34;&gt;sync&lt;/span&gt;::&lt;span style=&#34;color:#000&#34;&gt;oneshot&lt;/span&gt;::&lt;span style=&#34;color:#000&#34;&gt;channel&lt;/span&gt;::&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;()&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;();&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;tokio&lt;/span&gt;::&lt;span style=&#34;color:#000&#34;&gt;task&lt;/span&gt;::&lt;span style=&#34;color:#000&#34;&gt;spawn&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;async&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;move&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;println!&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Starting to watch GameServer updates...&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;match&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;watch_client&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;watch_gameserver&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;await&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;            &lt;/span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;Err&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;e&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;eprintln!&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Failed to watch for GameServer updates: &lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;{}&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;e&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;),&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;            &lt;/span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;Ok&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;mut&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;stream&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;loop&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;tokio&lt;/span&gt;::&lt;span style=&#34;color:#000&#34;&gt;select!&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;// We&amp;#39;ve received a new update, or the stream is shutting down
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                    &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;gs&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;stream&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;message&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;()&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;match&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;gs&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                            &lt;/span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;Ok&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;Some&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;gs&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;))&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                                &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;println!&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;GameServer Update, name: &lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;{}&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;gs&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;object_meta&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;unwrap&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;name&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                                &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;println!&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;GameServer Update, state: &lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;{}&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;gs&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;status&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;unwrap&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;().&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;state&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                            &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                            &lt;/span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;Ok&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;None&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                                &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;println!&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Server closed the GameServer watch stream&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                                &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;break&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                            &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                            &lt;/span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;Err&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;e&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;)&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                                &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;eprintln!&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;GameServer Update stream encountered an error: &lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;{}&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;e&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                            &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                        &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                    &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;// The watch is being dropped so we&amp;#39;re going to shutdown the task
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;// and the watch stream
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                    &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;_&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;&amp;amp;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;mut&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;rx&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                        &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;println!&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;(&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Shutting down GameServer watch loop&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;);&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;break&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                    &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;                &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;            &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;},&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;});&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;tx&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;};&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;For more information, please read the &lt;a href=&#34;/site/site/docs/guides/client-sdks/&#34;&gt;SDK Overview&lt;/a&gt;, check out 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/sdks/rust/src/sdk.rs&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;agones sdk implementation&lt;/a&gt;
 and also look at the 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/examples/rust-simple&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;Rust example&lt;/a&gt;
.&lt;/p&gt;

      </description>
    </item>
    
    <item>
      <title>Docs: REST Game Server Client API</title>
      <link>/site/docs/guides/client-sdks/rest/</link>
      <pubDate>Wed, 02 Jan 2019 10:18:08 +0000</pubDate>
      
      <guid>/site/docs/guides/client-sdks/rest/</guid>
      <description>
        
        
        &lt;p&gt;Check the &lt;a href=&#34;/site/site/docs/guides/client-sdks/&#34;&gt;Client SDK Documentation&lt;/a&gt; for more details on each of the SDK functions and how to run the SDK locally.&lt;/p&gt;
&lt;h2 id=&#34;sdk-functionality&#34;&gt;SDK Functionality&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Area&lt;/th&gt;
&lt;th&gt;Action&lt;/th&gt;
&lt;th&gt;Implemented&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Ready&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Health&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Reserve&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Allocate&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifecycle&lt;/td&gt;
&lt;td&gt;Shutdown&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;GetGameServer&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Configuration&lt;/td&gt;
&lt;td&gt;WatchGameServer&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetAnnotation&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Metadata&lt;/td&gt;
&lt;td&gt;SetLabel&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;GetCounter&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Counters&lt;/td&gt;
&lt;td&gt;UpdateCounter&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;GetList&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;UpdateList&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;AddListValue&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lists&lt;/td&gt;
&lt;td&gt;RemoveListValue&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;SetPlayerCapacity&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerConnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetConnectedPlayers&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;IsPlayerConnected&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;GetPlayerCount&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player Tracking&lt;/td&gt;
&lt;td&gt;PlayerDisconnect&lt;/td&gt;
&lt;td&gt;✔️&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;The REST API can be accessed from &lt;code&gt;http://localhost:${AGONES_SDK_HTTP_PORT}/&lt;/code&gt; from the game server process.
&lt;code&gt;AGONES_SDK_HTTP_PORT&lt;/code&gt; is an environment variable automatically set for the game server process by Agones to
support binding the REST API to a dynamic port. It is advised to use the environment variable rather than a
hard coded port; otherwise your game server will not be able to contact the SDK server if it is configured to
use a non-default port.&lt;/p&gt;
&lt;p&gt;Generally the REST interface gets used if gRPC isn&amp;rsquo;t well supported for a given language or platform.&lt;/p&gt;


&lt;div class=&#34;alert alert-warning&#34; role=&#34;alert&#34;&gt;
&lt;h4 class=&#34;alert-heading&#34;&gt;Warning&lt;/h4&gt;

    The SDK Server sidecar process may startup after your game server binary. So your REST SDK API calls should
contain some retry logic to take this into account.

&lt;/div&gt;

&lt;h2 id=&#34;generating-clients&#34;&gt;Generating clients&lt;/h2&gt;
&lt;p&gt;While you can hand write REST integrations, we also have a set
of 
&lt;a href=&#34;https://github.com/googleforgames/agones/blob/release-1.40.0/sdks/swagger&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;generated OpenAPI/Swagger definitions&lt;/a&gt;
 available.
This means you can use OpenAPI/Swagger tooling to generate clients as well, if you need them.&lt;/p&gt;
&lt;p&gt;For example, to create a cpp client for the stable sdk endpoints (to be run in the &lt;code&gt;agones&lt;/code&gt; home directory):&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;docker run --rm -v &lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;PWD&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;:/local swaggerapi/swagger-codegen-cli generate -i /local/sdks/swagger/sdk.swagger.json  -l cpprest -o /local/out/cpp
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;The same could be run for &lt;code&gt;alpha.swagger.json&lt;/code&gt; and &lt;code&gt;beta.swagger.json&lt;/code&gt; as required.&lt;/p&gt;
&lt;p&gt;You can read more about OpenAPI/Swagger code generation in their &lt;a href=&#34;https://swagger.io/docs/open-source-tools/swagger-codegen/&#34;&gt;Command Line Tool Documentation&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&#34;reference&#34;&gt;Reference&lt;/h2&gt;
&lt;h3 id=&#34;lifecycle-management&#34;&gt;Lifecycle Management&lt;/h3&gt;
&lt;h4 id=&#34;ready&#34;&gt;Ready&lt;/h4&gt;
&lt;p&gt;Call when the GameServer is ready to accept connections&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Path: &lt;code&gt;/ready&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Method: &lt;code&gt;POST&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Body: &lt;code&gt;{}&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h5 id=&#34;example&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;{}&amp;#34;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X POST http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/ready
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;health&#34;&gt;Health&lt;/h4&gt;
&lt;p&gt;Send a Empty every d Duration to declare that this GameServer is healthy&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Path: &lt;code&gt;/health&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Method: &lt;code&gt;POST&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Body: &lt;code&gt;{}&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h5 id=&#34;example-1&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;{}&amp;#34;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X POST http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/health
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;reserve&#34;&gt;Reserve&lt;/h4&gt;
&lt;p&gt;Move Gameserver into a Reserved state for a certain amount of seconds for the future allocation.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Path: &lt;code&gt;/reserve&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Method: &lt;code&gt;POST&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Body: &lt;code&gt;{&amp;quot;seconds&amp;quot;: &amp;quot;5&amp;quot;}&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h5 id=&#34;example-2&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;{&amp;#34;seconds&amp;#34;: &amp;#34;5&amp;#34;}&amp;#39;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X POST http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/reserve
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;allocate&#34;&gt;Allocate&lt;/h4&gt;
&lt;p&gt;With some matchmakers and game matching strategies, it can be important for game servers to mark themselves as &lt;code&gt;Allocated&lt;/code&gt;.
For those scenarios, this SDK functionality exists.&lt;/p&gt;


&lt;div class=&#34;alert alert-info&#34; role=&#34;alert&#34;&gt;
&lt;h4 class=&#34;alert-heading&#34;&gt;Note&lt;/h4&gt;

    Using a &lt;a href=&#34;/site/site/docs/reference/gameserverallocation/&#34;&gt;GameServerAllocation&lt;/a&gt; is preferred in all other scenarios,
as it gives Agones control over how packed &lt;code&gt;GameServers&lt;/code&gt; are scheduled within a cluster, whereas with &lt;code&gt;Allocate()&lt;/code&gt; you
relinquish control to an external service which likely doesn&amp;rsquo;t have as much information as Agones.

&lt;/div&gt;

&lt;h5 id=&#34;example-3&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;{}&amp;#34;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X POST http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/allocate
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;shutdown&#34;&gt;Shutdown&lt;/h4&gt;
&lt;p&gt;Call when the GameServer session is over and it&amp;rsquo;s time to shut down&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Path: &lt;code&gt;/shutdown&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Method: &lt;code&gt;POST&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Body: &lt;code&gt;{}&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h5 id=&#34;example-4&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;{}&amp;#34;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X POST http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/shutdown
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;configuration-retrieval&#34;&gt;Configuration Retrieval&lt;/h3&gt;
&lt;h4 id=&#34;gameserver&#34;&gt;GameServer&lt;/h4&gt;
&lt;p&gt;Call when you want to retrieve the backing &lt;code&gt;GameServer&lt;/code&gt; configuration details&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Path: &lt;code&gt;/gameserver&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Method: &lt;code&gt;GET&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X GET http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/gameserver
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;object_meta&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;        &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;local&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;        &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;namespace&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;default&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;
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&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;            &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;annotation&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;true&amp;#34;&lt;/span&gt;
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&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;        &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;labels&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt; &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
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&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;            &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;                &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;default&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;                &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;port&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt; &lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;7777&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;            &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;        &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;]&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;watch-gameserver&#34;&gt;Watch GameServer&lt;/h4&gt;
&lt;p&gt;Call this when you want to get updates of when the backing &lt;code&gt;GameServer&lt;/code&gt; configuration is updated.&lt;/p&gt;
&lt;p&gt;These updates will come as newline delimited JSON, send on each update. To that end, you will
want to keep the http connection open, and read lines from the result stream and and process as they
come in.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X GET http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/watch/gameserver
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;result&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;object_meta&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;local&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;namespace&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;default&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;uid&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;1234&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;resource_version&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;v1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;generation&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;creation_timestamp&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;1533766607&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;annotations&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;annotation&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;true&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;},&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;labels&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;islocal&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;true&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}},&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;status&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;state&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Ready&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;address&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;127.0.0.1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;ports&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:[{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;default&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;port&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;7777&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}]}}}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;result&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;object_meta&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;local&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;namespace&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;default&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;uid&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;1234&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;resource_version&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;v1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;generation&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;creation_timestamp&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;1533766607&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;annotations&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;annotation&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;true&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;},&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;labels&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;islocal&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;true&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}},&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;status&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;state&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Ready&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;address&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;127.0.0.1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;ports&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:[{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;default&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;port&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;7777&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}]}}}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;result&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;object_meta&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;local&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;namespace&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;default&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;uid&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;1234&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;resource_version&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;v1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;generation&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;creation_timestamp&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;1533766607&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;annotations&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;annotation&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;true&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;},&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;labels&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;islocal&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;true&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}},&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;status&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;state&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Ready&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;address&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;127.0.0.1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;ports&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:[{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;default&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;port&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;7777&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}]}}}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;The Watch GameServer stream is also exposed as a WebSocket endpoint on the same URL and port as the HTTP &lt;code&gt;watch/gameserver&lt;/code&gt; API. This endpoint is provided as a convienence for streaming data to clients such as Unreal that support WebSocket but not HTTP streaming, and HTTP streaming should be used instead if possible.&lt;/p&gt;
&lt;p&gt;An example command that uses the WebSocket endpoint instead of streaming over HTTP is:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -N -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Connection: Upgrade&amp;#34;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Upgrade: websocket&amp;#34;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Sec-WebSocket-Key: ExampleKey1234567890===&amp;#34;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Sec-WebSocket-Version: 13&amp;#34;&lt;/span&gt; -X GET http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/watch/gameserver
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;The data returned from this endpoint is delimited by the boundaries of a WebSocket payload as defined by &lt;a href=&#34;https://tools.ietf.org/html/rfc6455#section-5.2&#34;&gt;RFC 6455, section 5.2&lt;/a&gt;. When reading from this endpoint, if your WebSocket client does not automatically handle frame reassembly (e.g. Unreal), make sure to read to the end of the WebSocket payload (as defined by the FIN bit) before attempting to parse the data returned. This is transparent in most clients.&lt;/p&gt;
&lt;h3 id=&#34;metadata-management&#34;&gt;Metadata Management&lt;/h3&gt;
&lt;h4 id=&#34;set-label&#34;&gt;Set Label&lt;/h4&gt;
&lt;p&gt;Apply a Label with the prefix &amp;ldquo;agones.dev/sdk-&amp;rdquo; to the backing &lt;code&gt;GameServer&lt;/code&gt; metadata.&lt;/p&gt;
&lt;p&gt;See the SDK &lt;a href=&#34;/site/site/docs/guides/client-sdks/#setlabelkey-value&#34;&gt;SetLabel&lt;/a&gt; documentation for restrictions.&lt;/p&gt;
&lt;h5 id=&#34;example-5&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;{&amp;#34;key&amp;#34;: &amp;#34;foo&amp;#34;, &amp;#34;value&amp;#34;: &amp;#34;bar&amp;#34;}&amp;#39;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X PUT http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/metadata/label
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;set-annotation&#34;&gt;Set Annotation&lt;/h4&gt;
&lt;p&gt;Apply an Annotation with the prefix &amp;ldquo;agones.dev/sdk-&amp;rdquo; to the backing &lt;code&gt;GameServer&lt;/code&gt; metadata&lt;/p&gt;
&lt;h5 id=&#34;example-6&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;{&amp;#34;key&amp;#34;: &amp;#34;foo&amp;#34;, &amp;#34;value&amp;#34;: &amp;#34;bar&amp;#34;}&amp;#39;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X PUT http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/metadata/annotation
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;counters-and-lists&#34;&gt;Counters and Lists&lt;/h3&gt;
&lt;div class=&#34;alert alert-warning&#34; role=&#34;alert&#34;&gt;
    &lt;h4 class=&#34;alert-heading&#34;&gt;Warning&lt;/h4&gt;
    &lt;p&gt;The Counters and Lists feature is currently &lt;strong&gt;&lt;a href=&#34;/site/site/docs/guides/feature-stages/#alpha&#34;&gt;Alpha&lt;/a&gt;&lt;/strong&gt;,
        not enabled by default, and may change in the future.&lt;/p&gt;
&lt;p&gt;Use the FeatureGate  &lt;code&gt;CountsAndLists&lt;/code&gt;
to enable and test this feature.&lt;/p&gt;
    &lt;p&gt;See the &lt;a href=&#34;/site/site/docs/guides/feature-stages/#feature-gates&#34;&gt;Feature Gate documentation&lt;/a&gt; for details on how to enable features.&lt;/p&gt;
&lt;/div&gt;
&lt;h4 id=&#34;counters&#34;&gt;Counters&lt;/h4&gt;
&lt;p&gt;In all the  Counter examples, we retrieve the counter under the key &lt;code&gt;rooms&lt;/code&gt; as if it was previously defined in &lt;a href=&#34;/site/site/docs/reference/agones_crd_api_reference/#agones.dev/v1.GameServerSpec&#34;&gt;&lt;code&gt;GameServer.Spec.counters[room]&lt;/code&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For your own Counter REST requests, replace the value &lt;code&gt;rooms&lt;/code&gt; with your own key in the path.&lt;/p&gt;
&lt;h5 id=&#34;alpha-getcounter&#34;&gt;Alpha: GetCounter&lt;/h5&gt;
&lt;p&gt;This function retrieves a specified counter by its key, &lt;code&gt;rooms&lt;/code&gt;, and returns its information.&lt;/p&gt;
&lt;h6 id=&#34;example-7&#34;&gt;Example&lt;/h6&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X GET http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/v1alpha1/counters/rooms
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;rooms&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;count&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;capacity&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;10&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-updatecounter&#34;&gt;Alpha: UpdateCounter&lt;/h5&gt;
&lt;p&gt;This function updates the properties of the counter with the key &lt;code&gt;rooms&lt;/code&gt;, such as its count and capacity, and returns the updated counter details.&lt;/p&gt;
&lt;h6 id=&#34;example-8&#34;&gt;Example&lt;/h6&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;{&amp;#34;count&amp;#34;: &amp;#34;5&amp;#34;, &amp;#34;capacity&amp;#34;: &amp;#34;11&amp;#34;}&amp;#39;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X PATCH http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/v1alpha1/counters/rooms
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;rooms&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;count&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;5&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;capacity&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;11&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;lists&#34;&gt;Lists&lt;/h4&gt;
&lt;p&gt;In all the List examples, we retrieve the list under the key &lt;code&gt;players&lt;/code&gt; as if it was previously defined in &lt;a href=&#34;/site/site/docs/reference/agones_crd_api_reference/#agones.dev/v1.GameServerSpec&#34;&gt;&lt;code&gt;GameServer.Spec.lists[players]&lt;/code&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For your own List REST based requests, replace the value &lt;code&gt;players&lt;/code&gt; with your own key in the path.&lt;/p&gt;
&lt;h5 id=&#34;alpha-getlist&#34;&gt;Alpha: GetList&lt;/h5&gt;
&lt;p&gt;This function retrieves the list&amp;rsquo;s properties with the key &lt;code&gt;players&lt;/code&gt;, returns the list&amp;rsquo;s information.&lt;/p&gt;
&lt;h6 id=&#34;example-9&#34;&gt;Example&lt;/h6&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X GET http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/v1alpha1/lists/players
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;players&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;capacity&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;100&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;values&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:[&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player0&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player2&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;]}&lt;/span&gt;     
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-updatelist&#34;&gt;Alpha: UpdateList&lt;/h5&gt;
&lt;p&gt;This function updates the list&amp;rsquo;s properties with the key &lt;code&gt;players&lt;/code&gt;, such as its capacity and values, returns the updated list details. This will overwrite all existing List.Values with the update list request values. Use addValue or removeValue for modifying the List.Values field.&lt;/p&gt;
&lt;h6 id=&#34;example-10&#34;&gt;Example&lt;/h6&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;{&amp;#34;capacity&amp;#34;: &amp;#34;120&amp;#34;, &amp;#34;values&amp;#34;: [&amp;#34;player3&amp;#34;, &amp;#34;player4&amp;#34;]}&amp;#39;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X PATCH http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/v1alpha1/lists/players
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;players&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;capacity&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;120&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;values&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:[&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player3&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player4&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;]}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-addlistvalue&#34;&gt;Alpha: AddListValue&lt;/h5&gt;
&lt;p&gt;This function adds a new value to a list with the key &lt;code&gt;players&lt;/code&gt; and returns the list with this addition.&lt;/p&gt;
&lt;h6 id=&#34;example-11&#34;&gt;Example&lt;/h6&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;{&amp;#34;value&amp;#34;: &amp;#34;player9&amp;#34;}&amp;#39;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X POST http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/v1alpha1/lists/players:addValue
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;players&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;capacity&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;120&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;values&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:[&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player3&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player4&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player9&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;]}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h5 id=&#34;alpha-removelistvalue&#34;&gt;Alpha: RemoveListValue&lt;/h5&gt;
&lt;p&gt;This function removes a value from the list with the key &lt;code&gt;players&lt;/code&gt; and returns updated list.&lt;/p&gt;
&lt;h6 id=&#34;example-12&#34;&gt;Example&lt;/h6&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;{&amp;#34;value&amp;#34;: &amp;#34;player3&amp;#34;}&amp;#39;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X POST http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/v1alpha1/lists/players:removeValue
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;players&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;capacity&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;120&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;values&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:[&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player4&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt; &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;player9&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;]}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id=&#34;player-tracking&#34;&gt;Player Tracking&lt;/h3&gt;

&lt;div class=&#34;alert alert-warning&#34; role=&#34;alert&#34;&gt;
    &lt;h4 class=&#34;alert-heading&#34;&gt;Warning&lt;/h4&gt;
    &lt;p&gt;The Player Tracking feature is currently &lt;strong&gt;&lt;a href=&#34;/site/site/docs/guides/feature-stages/#alpha&#34;&gt;Alpha&lt;/a&gt;&lt;/strong&gt;,
        not enabled by default, and may change in the future.&lt;/p&gt;
&lt;p&gt;Use the FeatureGate  &lt;code&gt;PlayerTracking&lt;/code&gt;
to enable and test this feature.&lt;/p&gt;
    &lt;p&gt;See the &lt;a href=&#34;/site/site/docs/guides/feature-stages/#feature-gates&#34;&gt;Feature Gate documentation&lt;/a&gt; for details on how to enable features.&lt;/p&gt;
&lt;/div&gt;

&lt;h4 id=&#34;alpha-playerconnect&#34;&gt;Alpha: PlayerConnect&lt;/h4&gt;
&lt;p&gt;This function increases the SDK’s stored player count by one, and appends this playerID to
&lt;code&gt;GameServer.Status.Players.IDs&lt;/code&gt;.&lt;/p&gt;
&lt;h5 id=&#34;example-13&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;{&amp;#34;playerID&amp;#34;: &amp;#34;uzh7i&amp;#34;}&amp;#39;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X POST http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/alpha/player/connect
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;bool&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;true&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;alpha-playerdisconnect&#34;&gt;Alpha: PlayerDisconnect&lt;/h4&gt;
&lt;p&gt;This function decreases the SDK’s stored player count by one, and removes the playerID from
&lt;a href=&#34;/site/site/docs/reference/agones_crd_api_reference/#agones.dev/v1.PlayerStatus&#34;&gt;&lt;code&gt;GameServer.Status.Players.IDs&lt;/code&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;h5 id=&#34;example-14&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;{&amp;#34;playerID&amp;#34;: &amp;#34;uzh7i&amp;#34;}&amp;#39;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X POST http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/alpha/player/disconnect
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;bool&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;true&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;alpha-setplayercapacity&#34;&gt;Alpha: SetPlayerCapacity&lt;/h4&gt;
&lt;p&gt;Update the &lt;a href=&#34;/site/site/docs/reference/agones_crd_api_reference/#agones.dev/v1.PlayerStatus&#34;&gt;&lt;code&gt;GameServer.Status.Players.Capacity&lt;/code&gt;&lt;/a&gt; value with a new capacity.&lt;/p&gt;
&lt;h5 id=&#34;example-15&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;{&amp;#34;count&amp;#34;: 5}&amp;#39;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X PUT http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/alpha/player/capacity
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;alpha-getplayercapacity&#34;&gt;Alpha: GetPlayerCapacity&lt;/h4&gt;
&lt;p&gt;This function retrieves the current player capacity. This is always accurate from what has been set through this SDK,
even if the value has yet to be updated on the GameServer status resource.&lt;/p&gt;
&lt;h5 id=&#34;example-16&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;{}&amp;#39;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X GET http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/alpha/player/capacity
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;count&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;5&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;alpha-getplayercount&#34;&gt;Alpha: GetPlayerCount&lt;/h4&gt;
&lt;p&gt;This function retrieves the current player count.
This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.&lt;/p&gt;
&lt;h5 id=&#34;example-17&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X GET http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/alpha/player/count
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;count&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;2&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;alpha-isplayerconnected&#34;&gt;Alpha: IsPlayerConnected&lt;/h4&gt;
&lt;p&gt;This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has
been set through this SDK,
even if the value has yet to be updated on the GameServer status resource.&lt;/p&gt;
&lt;h5 id=&#34;example-18&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X GET http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/alpha/player/connected/uzh7i
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;bool&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;true&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h4 id=&#34;alpha-getconnectedplayers&#34;&gt;Alpha: GetConnectedPlayers&lt;/h4&gt;
&lt;p&gt;This function returns the list of the currently connected player ids. This is always accurate from what has been set
through this SDK, even if the value has yet to be updated on the GameServer status resource.&lt;/p&gt;
&lt;h5 id=&#34;example-19&#34;&gt;Example&lt;/h5&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -X GET http://localhost:&lt;span style=&#34;color:#4e9a06&#34;&gt;${&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;AGONES_SDK_HTTP_PORT&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;}&lt;/span&gt;/alpha/player/connected
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Response:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-json&#34; data-lang=&#34;json&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;{&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;&amp;#34;list&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:[&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;uzh7i&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;,&lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;3zh7i&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;]}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;
      </description>
    </item>
    
    <item>
      <title>Docs: Local Development</title>
      <link>/site/docs/guides/client-sdks/local/</link>
      <pubDate>Tue, 29 Jan 2019 10:18:08 +0000</pubDate>
      
      <guid>/site/docs/guides/client-sdks/local/</guid>
      <description>
        
        
        &lt;p&gt;When the game server is running on Agones, the SDK communicates over TCP to a small
gRPC server that Agones coordinated to run in a container in the same network
namespace as it - usually referred to in Kubernetes terms as a &amp;ldquo;sidecar&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;Therefore, when developing locally, we also need a process for the SDK to connect to!&lt;/p&gt;
&lt;p&gt;To do this, we can run the same binary (the SDK Server) that runs inside Agones, but pass in a flag
to run it in &amp;ldquo;local mode&amp;rdquo;. Local mode means that the sidecar binary
will not try to connect to anything, and will just send log messages to stdout and persist local state in memory so
that you can see exactly what the SDK in your game server is doing, and can
confirm everything works.&lt;/p&gt;
&lt;h2 id=&#34;running-the-sdk-server&#34;&gt;Running the SDK Server&lt;/h2&gt;
&lt;p&gt;To run the SDK Server, you will need a copy of the binary.
This can either be done by downloading a prebuilt binary or running from source code.
This guide will focus on running from the prebuilt binary, but details about running from source code can be found &lt;a href=&#34;#running-from-source-code-instead-of-prebuilt-binary&#34;&gt;below&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;To run the prebuilt binary, for the latest release, you will need to download
&lt;a href=&#34;https://github.com/googleforgames/agones/releases/download/v1.40.0/agonessdk-server-1.40.0.zip&#34;  data-proofer-ignore&gt;agonessdk-server-1.40.0.zip&lt;/a&gt;
, and unzip it.
You will find the executables for the SDK server, for each type of operating system.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;MacOS
&lt;ul&gt;
&lt;li&gt;sdk-server.darwin.amd64&lt;/li&gt;
&lt;li&gt;sdk-server.darwin.arm64&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Linux
&lt;ul&gt;
&lt;li&gt;sdk-server.linux.amd64&lt;/li&gt;
&lt;li&gt;sdk-server.linux.arm64&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Windows
&lt;ul&gt;
&lt;li&gt;sdk-server.windows.amd64.exe&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;running-in-local-mode&#34;&gt;Running In &amp;ldquo;Local Mode&amp;rdquo;&lt;/h3&gt;
&lt;p&gt;To run in local mode, pass the flag &lt;code&gt;--local&lt;/code&gt; to the executable.&lt;/p&gt;
&lt;p&gt;For example:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;./sdk-server.linux.amd64 --local
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;You should see output similar to the following:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;{&amp;#34;ctlConf&amp;#34;:{&amp;#34;Address&amp;#34;:&amp;#34;localhost&amp;#34;,&amp;#34;IsLocal&amp;#34;:true,&amp;#34;LocalFile&amp;#34;:&amp;#34;&amp;#34;,&amp;#34;Delay&amp;#34;:0,&amp;#34;Timeout&amp;#34;:0,&amp;#34;Test&amp;#34;:&amp;#34;&amp;#34;,&amp;#34;GRPCPort&amp;#34;:9357,&amp;#34;HTTPPort&amp;#34;:9358},&amp;#34;message&amp;#34;:&amp;#34;Starting sdk sidecar&amp;#34;,&amp;#34;severity&amp;#34;:&amp;#34;info&amp;#34;,&amp;#34;source&amp;#34;:&amp;#34;main&amp;#34;,&amp;#34;time&amp;#34;:&amp;#34;2019-10-30T21:44:37.973139+03:00&amp;#34;,&amp;#34;version&amp;#34;:&amp;#34;1.1.0&amp;#34;}
{&amp;#34;grpcEndpoint&amp;#34;:&amp;#34;localhost:9357&amp;#34;,&amp;#34;message&amp;#34;:&amp;#34;Starting SDKServer grpc service...&amp;#34;,&amp;#34;severity&amp;#34;:&amp;#34;info&amp;#34;,&amp;#34;source&amp;#34;:&amp;#34;main&amp;#34;,&amp;#34;time&amp;#34;:&amp;#34;2019-10-30T21:44:37.974585+03:00&amp;#34;}
{&amp;#34;httpEndpoint&amp;#34;:&amp;#34;localhost:9358&amp;#34;,&amp;#34;message&amp;#34;:&amp;#34;Starting SDKServer grpc-gateway...&amp;#34;,&amp;#34;severity&amp;#34;:&amp;#34;info&amp;#34;,&amp;#34;source&amp;#34;:&amp;#34;main&amp;#34;,&amp;#34;time&amp;#34;:&amp;#34;2019-10-30T21:44:37.975086+03:00&amp;#34;}
{&amp;#34;message&amp;#34;:&amp;#34;Ready request has been received!&amp;#34;,&amp;#34;severity&amp;#34;:&amp;#34;info&amp;#34;,&amp;#34;time&amp;#34;:&amp;#34;2019-10-30T21:45:47.031989+03:00&amp;#34;}
{&amp;#34;message&amp;#34;:&amp;#34;gameserver update received&amp;#34;,&amp;#34;severity&amp;#34;:&amp;#34;info&amp;#34;,&amp;#34;time&amp;#34;:&amp;#34;2019-10-30T21:45:47.03225+03:00&amp;#34;}
{&amp;#34;message&amp;#34;:&amp;#34;Shutdown request has been received!&amp;#34;,&amp;#34;severity&amp;#34;:&amp;#34;info&amp;#34;,&amp;#34;time&amp;#34;:&amp;#34;2019-10-30T21:46:18.179341+03:00&amp;#34;}
{&amp;#34;message&amp;#34;:&amp;#34;gameserver update received&amp;#34;,&amp;#34;severity&amp;#34;:&amp;#34;info&amp;#34;,&amp;#34;time&amp;#34;:&amp;#34;2019-10-30T21:46:18.179459+03:00&amp;#34;}
&lt;/code&gt;&lt;/pre&gt;&lt;h3 id=&#34;enabling-feature-gates&#34;&gt;Enabling Feature Gates&lt;/h3&gt;
&lt;p&gt;For development and testing purposes, you might want to enable specific &lt;a href=&#34;/site/site/docs/guides/feature-stages/#feature-gates&#34;&gt;features gates&lt;/a&gt; in the local SDK Server.&lt;/p&gt;
&lt;p&gt;To do this, you can either set the &lt;code&gt;FEATURE_GATES&lt;/code&gt; environment variable or use the &lt;code&gt;--feature-gates&lt;/code&gt; command line parameter like so, with the same format as utilised when &lt;a href=&#34;/site/site/docs/installation/install-agones/helm/#configuration&#34;&gt;configuring it on a Helm install&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For example:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;./sdk-server.linux.amd64 --local --feature-gates &lt;span style=&#34;color:#000&#34;&gt;Example&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;true&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;or&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#000&#34;&gt;FEATURE_GATES&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Example&lt;/span&gt;&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;true&lt;/span&gt; ./sdk-server.linux.amd64 --local
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h2 id=&#34;providing-your-own-gameserver-configuration-for-local-development&#34;&gt;Providing your own &lt;code&gt;GameServer&lt;/code&gt; configuration for local development&lt;/h2&gt;
&lt;p&gt;By default, the local sdk-server will create a default &lt;code&gt;GameServer&lt;/code&gt; configuration that is used for &lt;code&gt;GameServer()&lt;/code&gt;
and &lt;code&gt;WatchGameServer()&lt;/code&gt; SDK calls. If you wish to provide your own configuration, as either yaml or json, this
can be passed through as either &lt;code&gt;--file&lt;/code&gt; or &lt;code&gt;-f&lt;/code&gt; along with the &lt;code&gt;--local&lt;/code&gt; flag.&lt;/p&gt;
&lt;p&gt;If the &lt;code&gt;GamerServer&lt;/code&gt; configuration file is changed while the local server is running,
this will be picked up by the local server, and will change the current active configuration, as well as sending out
events for &lt;code&gt;WatchGameServer()&lt;/code&gt;. This is a useful way of testing functionality, such as changes of state from &lt;code&gt;Ready&lt;/code&gt; to
&lt;code&gt;Allocated&lt;/code&gt; in your game server code.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s important to note that during local development, only specific parts of the GameServer configuration can be modified through SDK calls. For instance, &lt;code&gt;counters&lt;/code&gt; and &lt;code&gt;lists&lt;/code&gt; should be placed within the &lt;code&gt;gameserver.status&lt;/code&gt; section of the configuration file. By making this change, the relevant parts of the configuration are properly exposed and can be accessed through the SDK calls.&lt;/p&gt;


&lt;div class=&#34;alert alert-info&#34; role=&#34;alert&#34;&gt;
&lt;h4 class=&#34;alert-heading&#34;&gt;Note&lt;/h4&gt;

    File modification events can fire more than one for each save (for a variety of reasons),
but it&amp;rsquo;s best practice to ensure handlers that implement &lt;code&gt;WatchGameServer()&lt;/code&gt; be idempotent regardless, as repeats can
happen when live as well.

&lt;/div&gt;

&lt;p&gt;For example:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;wget https://raw.githubusercontent.com/googleforgames/agones/release-1.40.0/examples/simple-game-server/gameserver.yaml
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;./sdk-server.linux.amd64 --local -f ./gameserver.yaml
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;{&amp;#34;ctlConf&amp;#34;:{&amp;#34;Address&amp;#34;:&amp;#34;localhost&amp;#34;,&amp;#34;IsLocal&amp;#34;:true,&amp;#34;LocalFile&amp;#34;:&amp;#34;./gameserver.yaml&amp;#34;,&amp;#34;Delay&amp;#34;:0,&amp;#34;Timeout&amp;#34;:0,&amp;#34;Test&amp;#34;:&amp;#34;&amp;#34;,&amp;#34;GRPCPort&amp;#34;:9357,&amp;#34;HTTPPort&amp;#34;:9358},&amp;#34;message&amp;#34;:&amp;#34;Starting sdk sidecar&amp;#34;,&amp;#34;severity&amp;#34;:&amp;#34;info&amp;#34;,&amp;#34;source&amp;#34;:&amp;#34;main&amp;#34;,&amp;#34;time&amp;#34;:&amp;#34;2019-10-30T21:47:45.742776+03:00&amp;#34;,&amp;#34;version&amp;#34;:&amp;#34;1.1.0&amp;#34;}
{&amp;#34;filePath&amp;#34;:&amp;#34;/Users/alexander.apalikov/Downloads/agonessdk-server-1.1.0/gameserver.yaml&amp;#34;,&amp;#34;message&amp;#34;:&amp;#34;Reading GameServer configuration&amp;#34;,&amp;#34;severity&amp;#34;:&amp;#34;info&amp;#34;,&amp;#34;time&amp;#34;:&amp;#34;2019-10-30T21:47:45.743369+03:00&amp;#34;}
{&amp;#34;grpcEndpoint&amp;#34;:&amp;#34;localhost:9357&amp;#34;,&amp;#34;message&amp;#34;:&amp;#34;Starting SDKServer grpc service...&amp;#34;,&amp;#34;severity&amp;#34;:&amp;#34;info&amp;#34;,&amp;#34;source&amp;#34;:&amp;#34;main&amp;#34;,&amp;#34;time&amp;#34;:&amp;#34;2019-10-30T21:47:45.759692+03:00&amp;#34;}
{&amp;#34;httpEndpoint&amp;#34;:&amp;#34;localhost:9358&amp;#34;,&amp;#34;message&amp;#34;:&amp;#34;Starting SDKServer grpc-gateway...&amp;#34;,&amp;#34;severity&amp;#34;:&amp;#34;info&amp;#34;,&amp;#34;source&amp;#34;:&amp;#34;main&amp;#34;,&amp;#34;time&amp;#34;:&amp;#34;2019-10-30T21:47:45.760312+03:00&amp;#34;}
&lt;/code&gt;&lt;/pre&gt;&lt;h2 id=&#34;changing-state-of-a-local-gameserver&#34;&gt;Changing State of a Local GameServer&lt;/h2&gt;
&lt;p&gt;Some SDK calls would change the GameServer state according to &lt;a href=&#34;/site/site/docs/reference/gameserver/#gameserver-state-diagram&#34;&gt;GameServer State Diagram&lt;/a&gt;. Also local SDK server would persist labels and annotations updates.&lt;/p&gt;
&lt;p&gt;Here is a complete list of these commands: ready, allocate, setlabel, setannotation, shutdown, reserve.&lt;/p&gt;
&lt;p&gt;For example call to Reserve() for 30 seconds would change the GameServer state to Reserve and if no call to Allocate() occurs it would return back to Ready state after this period.&lt;/p&gt;


&lt;div class=&#34;alert alert-info&#34; role=&#34;alert&#34;&gt;
&lt;h4 class=&#34;alert-heading&#34;&gt;Note&lt;/h4&gt;

    All state transitions are supported for local SDK server, however not all of them are valid in the real scenario. For instance, you cannot make a transition of a GameServer from Shutdown to a Ready state, but can do using local SDK server.

&lt;/div&gt;

&lt;p&gt;All changes to the GameServer state could be observed and retrieved using Watch() or GameServer() methods using GameServer SDK.&lt;/p&gt;
&lt;p&gt;Example of using HTTP gateway locally:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -X POST &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;http://localhost:9358/ready&amp;#34;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;accept: application/json&amp;#34;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;{}&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;{}
&lt;/code&gt;&lt;/pre&gt;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -GET &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;http://localhost:9358/gameserver&amp;#34;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;accept: application/json&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;{&amp;#34;object_meta&amp;#34;:{&amp;#34;creation_timestamp&amp;#34;:&amp;#34;-62135596800&amp;#34;},&amp;#34;spec&amp;#34;:{&amp;#34;health&amp;#34;:{}},&amp;#34;status&amp;#34;:{&amp;#34;state&amp;#34;:&amp;#34;Ready&amp;#34;}}
&lt;/code&gt;&lt;/pre&gt;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -X PUT &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;http://localhost:9358/metadata/label&amp;#34;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;accept: application/json&amp;#34;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;Content-Type: application/json&amp;#34;&lt;/span&gt; -d &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;{ \&amp;#34;key\&amp;#34;: \&amp;#34;foo\&amp;#34;, \&amp;#34;value\&amp;#34;: \&amp;#34;bar\&amp;#34;}&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;curl -GET &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;http://localhost:9358/gameserver&amp;#34;&lt;/span&gt; -H &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;accept: application/json&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;{&amp;#34;object_meta&amp;#34;:{&amp;#34;creation_timestamp&amp;#34;:&amp;#34;-62135596800&amp;#34;,&amp;#34;labels&amp;#34;:{&amp;#34;agones.dev/sdk-foo&amp;#34;:&amp;#34;bar&amp;#34;}},&amp;#34;spec&amp;#34;:{&amp;#34;health&amp;#34;:{}},&amp;#34;status&amp;#34;:{&amp;#34;state&amp;#34;:&amp;#34;Ready&amp;#34;}}
&lt;/code&gt;&lt;/pre&gt;&lt;h2 id=&#34;running-local-mode-in-a-container&#34;&gt;Running Local Mode in a Container&lt;/h2&gt;
&lt;p&gt;Once you have your game server process in a container, you may also want to test the container build locally as well.&lt;/p&gt;
&lt;p&gt;Since the production agones-sdk binary has the &lt;code&gt;--local&lt;/code&gt; mode built in, you can also use the production container image
locally as well!&lt;/p&gt;
&lt;p&gt;Since the SDK and your game server container need to share a port on &lt;code&gt;localhost&lt;/code&gt;, one of the easiest ways to do that
is to have them both run using the host network, like so:&lt;/p&gt;
&lt;p&gt;In one shell run:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-shell&#34; data-lang=&#34;shell&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;docker run --network&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;host --rm us-docker.pkg.dev/agones-images/release/agones-sdk:1.40.0 --local
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;You should see a similar output to what you would if you were running the binary directly, i.e. outside a container.&lt;/p&gt;
&lt;p&gt;Then in another shell, start your game server container:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-shell&#34; data-lang=&#34;shell&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;docker run --network&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;host --rm &amp;lt;your image here&amp;gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;If you want to &lt;a href=&#34;#providing-your-own-gameserver-configuration-for-local-development&#34;&gt;mount a custom &lt;code&gt;gameserver.yaml&lt;/code&gt;&lt;/a&gt;,
this is also possible:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;wget https://raw.githubusercontent.com/googleforgames/agones/release-1.40.0/examples/simple-game-server/gameserver.yaml
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# required so that the `agones` user in the container can read the file&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;chmod o+r gameserver.yaml
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;docker run --network&lt;span style=&#34;color:#ce5c00;font-weight:bold&#34;&gt;=&lt;/span&gt;host --rm -v &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;$(&lt;/span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;pwd&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;)&lt;/span&gt;/gameserver.yaml:/tmp/gameserver.yaml us-docker.pkg.dev/agones-images/release/agones-sdk:1.40.0 --local -f /tmp/gameserver.yaml
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;If you run Docker on a OS that doesn&amp;rsquo;t run Docker natively or in a VM, such as on Windows or macOS, you may want to to run the ClientSDK and your game server container together with &lt;a href=&#34;https://docs.docker.com/compose/&#34;&gt;Docker Compose&lt;/a&gt;. To do so, create a &lt;code&gt;docker-compose.yaml&lt;/code&gt; file setup with a network overlay shared between them:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-yaml&#34; data-lang=&#34;yaml&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;version&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#39;3&amp;#39;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;services&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;gameserver&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;build&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# &amp;lt;path to build context&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;ports&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;- &lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;127.0.0.1:7777:7777/udp&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;sdk-server&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;image&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;us-docker.pkg.dev/agones-images/release/agones-sdk:1.40.0&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;command&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;--&lt;span style=&#34;color:#000&#34;&gt;local -f /gs_config&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;network_mode&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;service:gameserver&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# &amp;lt;shared network between sdk and game server&amp;gt;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;configs&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;- &lt;span style=&#34;color:#000&#34;&gt;gs_config&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;configs&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;gs_config&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;file&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;./gameserver.yaml&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Run &lt;code&gt;docker-compose&lt;/code&gt;&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-shell&#34; data-lang=&#34;shell&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;docker-compose up --build
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h2 id=&#34;running-from-source-code-instead-of-prebuilt-binary&#34;&gt;Running from source code instead of prebuilt binary&lt;/h2&gt;
&lt;p&gt;If you wish to run from source rather than pre-built binaries, that is an available alternative.
You will need &lt;a href=&#34;https://go.dev/doc/install&#34;&gt;Go installed&lt;/a&gt; and will need to clone the &lt;a href=&#34;https://github.com/googleforgames/agones&#34;&gt;Agones GitHub repo&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Disclaimer:&lt;/strong&gt; Agones is run and tested with the version of Go specified by the &lt;code&gt;GO_VERSION&lt;/code&gt; variable in the project&amp;rsquo;s &lt;a href=&#34;https://github.com/googleforgames/agones/blob/main/build/build-image/Dockerfile&#34;&gt;build Dockerfile&lt;/a&gt;. Other versions are not supported, but may still work.&lt;/p&gt;
&lt;p&gt;Your cloned repository is best switched to the latest specific release&amp;rsquo;s branch/tag. For example:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;git clone https://github.com/googleforgames/agones.git
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87&#34;&gt;cd&lt;/span&gt; agones
&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;git checkout release-1.40.0
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;With Go installed and the Agones repository cloned, the SDK Server can be run with the following command (from the Agones clone directory):&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;go run cmd/sdk-server/main.go --local
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Commandline flags (e.g. &lt;code&gt;--local&lt;/code&gt;) are exactly the same as command line flags when utilising a pre-built binary.&lt;/p&gt;
&lt;h2 id=&#34;next-steps&#34;&gt;Next Steps:&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Learn how to connect your local development game server binary into a running Agones Kubernetes cluster for even more live development options with an &lt;a href=&#34;/site/site/docs/advanced/out-of-cluster-dev-server/&#34;&gt;out of cluster dev server&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;

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